diff --git a/Assets/Scripts/Net.meta b/Assets/Scripts/Networking.meta
similarity index 77%
rename from Assets/Scripts/Net.meta
rename to Assets/Scripts/Networking.meta
index 34d5379..317068a 100644
--- a/Assets/Scripts/Net.meta
+++ b/Assets/Scripts/Networking.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 5b2b07bcc084a8f449d46fad84fb9149
+guid: f7ef75751423d664e95dbfda91ba10a6
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Players.meta
similarity index 77%
rename from Assets/Scripts/Player.meta
rename to Assets/Scripts/Players.meta
index 7c838f6..18a2982 100644
--- a/Assets/Scripts/Player.meta
+++ b/Assets/Scripts/Players.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 547a2f92b7463b5479ca4bf370d32fa6
+guid: 5b50c83de36a9c64ca6b290e206f22ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Scripts/Player/LocalPlayer.cs b/Assets/Scripts/Players/LocalPlayer.cs
similarity index 98%
rename from Assets/Scripts/Player/LocalPlayer.cs
rename to Assets/Scripts/Players/LocalPlayer.cs
index b3f84f5..8fced21 100644
--- a/Assets/Scripts/Player/LocalPlayer.cs
+++ b/Assets/Scripts/Players/LocalPlayer.cs
@@ -3,7 +3,7 @@ using UnityEngine.InputSystem;
using NeonTea.Quakeball.Networking;
using NeonTea.Quakeball.Networking.Packets;
-namespace NeonTea.Quakeball.Player {
+namespace NeonTea.Quakeball.Players {
/// A controller class for a local player. Handles input and updates the relevant components.
[RequireComponent(typeof(Player))]
public class LocalPlayer : MonoBehaviour {
diff --git a/Assets/Scripts/Player/LocalPlayer.cs.meta b/Assets/Scripts/Players/LocalPlayer.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/LocalPlayer.cs.meta
rename to Assets/Scripts/Players/LocalPlayer.cs.meta
diff --git a/Assets/Scripts/Player/MoveStyle.cs b/Assets/Scripts/Players/MoveStyle.cs
similarity index 97%
rename from Assets/Scripts/Player/MoveStyle.cs
rename to Assets/Scripts/Players/MoveStyle.cs
index 488e894..409d5ed 100644
--- a/Assets/Scripts/Player/MoveStyle.cs
+++ b/Assets/Scripts/Players/MoveStyle.cs
@@ -1,6 +1,6 @@
using UnityEngine;
-namespace NeonTea.Quakeball.Player {
+namespace NeonTea.Quakeball.Players {
/// Different modes of transportation.
[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
public class MoveStyle : ScriptableObject {
diff --git a/Assets/Scripts/Player/MoveStyle.cs.meta b/Assets/Scripts/Players/MoveStyle.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/MoveStyle.cs.meta
rename to Assets/Scripts/Players/MoveStyle.cs.meta
diff --git a/Assets/Scripts/Player/Player.cs b/Assets/Scripts/Players/Player.cs
similarity index 99%
rename from Assets/Scripts/Player/Player.cs
rename to Assets/Scripts/Players/Player.cs
index 48d0bef..c3a9107 100644
--- a/Assets/Scripts/Player/Player.cs
+++ b/Assets/Scripts/Players/Player.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using NeonTea.Quakeball.Networking.Packets;
-namespace NeonTea.Quakeball.Player {
+namespace NeonTea.Quakeball.Players {
/// The central glue class for players (both local and remote).
/// Other classes will handle netcode/inputs, and then speak to this class in order to make the little people run around.
[RequireComponent(typeof(CharacterController))]
diff --git a/Assets/Scripts/Player/Player.cs.meta b/Assets/Scripts/Players/Player.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/Player.cs.meta
rename to Assets/Scripts/Players/Player.cs.meta
diff --git a/Assets/Scripts/Player/RemotePlayer.cs b/Assets/Scripts/Players/RemotePlayer.cs
similarity index 97%
rename from Assets/Scripts/Player/RemotePlayer.cs
rename to Assets/Scripts/Players/RemotePlayer.cs
index 745ce7b..2251b43 100644
--- a/Assets/Scripts/Player/RemotePlayer.cs
+++ b/Assets/Scripts/Players/RemotePlayer.cs
@@ -2,7 +2,7 @@
using NeonTea.Quakeball.Networking.Packets;
using NeonTea.Quakeball.Interface;
-namespace NeonTea.Quakeball.Player {
+namespace NeonTea.Quakeball.Players {
/// A controller class for a remote player. Gets updates from the network and touches the relevant components.
[RequireComponent(typeof(Player))]
public class RemotePlayer : MonoBehaviour {
diff --git a/Assets/Scripts/Player/RemotePlayer.cs.meta b/Assets/Scripts/Players/RemotePlayer.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/RemotePlayer.cs.meta
rename to Assets/Scripts/Players/RemotePlayer.cs.meta