Make PingList work again
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@ -14,7 +14,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
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private Connection Server;
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private Dictionary<ulong, NetPlayer> Players = new Dictionary<ulong, NetPlayer>();
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public Dictionary<ulong, NetPlayer> Players { get; private set; } = new Dictionary<ulong, NetPlayer>();
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private bool SelfIdentified = false;
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public float Ping { get; private set; }
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@ -143,6 +143,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
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} else {
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Ping = Instances.Server.PingInterval + 0.001f;
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}
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LocalPlayer.Ping = Ping;
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UpdatePingBias();
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}
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} else if (packet is PingListPckt) {
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@ -92,13 +92,16 @@ namespace NeonTea.Quakeball.Networking {
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return false;
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}
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if (Net.Singleton.Instance is Client) {
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int ping = (int)(((Client)Net.Singleton.Instance).Ping * 1000);
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Terminal.Println($"Ping: {ping}ms");
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Client c = (Client)Net.Singleton.Instance;
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foreach (NetPlayer p in c.Players.Values) {
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int ping = (int)(p.Ping * 1000);
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Terminal.Println($"{p.Nick}: {ping}ms");
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}
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} else if (Net.Singleton.Instance is Server) {
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Server s = (Server)Net.Singleton.Instance;
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foreach (NetPlayer p in s.PlayerList) {
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int ping = (int)(p.Ping * 1000);
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Terminal.Println($"Ping for {p.Id}: {ping}ms");
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Terminal.Println($"{p.Nick}: {ping}ms");
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}
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}
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return true;
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