Make networking work
This commit is contained in:
parent
db1d3bb671
commit
63eddfa43b
@ -5,26 +5,37 @@ using UnityEngine.UI;
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using NeonTea.Quakeball.Net.Peers;
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namespace NeonTea.Quakeball.Net {
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public class CanvasInput : MonoBehaviour {
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public class CanvasInput : MonoBehaviour, PeerMessageListener {
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public Button Host;
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public Button Join;
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public Button Stop;
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public InputField HostAddr;
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public InputField Port;
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public Text TextField;
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private static List<string> Stuff = new List<string>();
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void Start() {
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Host.onClick.AddListener(() => {
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//Destroy(Join.gameObject);
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//Host.interactable = false;
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Net.Singleton.Start(new Server(), "0.0.0.0", 8080);
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Net.Singleton.StartServer("0.0.0.0", 8080, this);
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});
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Join.onClick.AddListener(() => {
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//Destroy(Host.gameObject);
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//Join.interactable = false;
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Net.Singleton.Start(new Client(), "127.0.0.1", 8080);
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Net.Singleton.StartClient("127.0.0.1", 8080, this);
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});
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Stop.onClick.AddListener(() => {
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Net.Singleton.Stop();
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});
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}
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void Update() {
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TextField.text = string.Join("\n", Stuff.ToArray());
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}
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public void Message(string text) {
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Stuff.Add(text);
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Debug.Log(string.Join(", ", Stuff.ToArray()));
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}
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}
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}
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@ -1,21 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System;
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using NeonTea.Quakeball.Net.Packets;
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namespace NeonTea.Quakeball.Net {
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public class Connection {
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public IPEndPoint Endpoint;
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public ConnectionStatus Status = ConnectionStatus.Establishing;
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public ConnectionStatus Status;
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public byte AssignedProtocol;
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public ClosingReason ClosingReason;
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public Connection(IPEndPoint endpoint) {
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this.Endpoint = endpoint;
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public long LastMessage;
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public int LatestPacketSent; // Last Packet ID the connection has told us they have
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public int LatestPacketReceived; // Last Packet ID we've received from the connection
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public int PacketIDCounter; // Packet ID counter for packets we're sending them
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public Connection(IPEndPoint endpoint, ConnectionStatus status = ConnectionStatus.Establishing) {
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Endpoint = endpoint;
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Status = status;
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LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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}
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}
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public enum ConnectionStatus {
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Establishing,
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Ready,
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Closed,
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Awaiting, // Awaiting an establishing
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Establishing, // Attempting to establish
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Ready, // Ready for packet sending
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Rejected, // Rejected connection at endpoint, sending Rejected
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Closed, // Closed connection at endpoint, sending Closed
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Stopped, // Not sending packages
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Lost, // Connection Lost
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}
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}
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@ -1,4 +1,6 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NeonTea.Quakeball.Net.Peers;
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using System.Threading;
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@ -6,23 +8,49 @@ namespace NeonTea.Quakeball.Net {
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public class Net {
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public static Net Singleton = new Net();
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private static byte[] FP = new byte[] { 0xFF, 0xF7 };
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private Peer Endpoint;
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public Peer Peer;
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public void Start(Peer endpoint, string host, int port) {
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if (Endpoint != null) {
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public void StartClient(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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Endpoint = endpoint;
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Endpoint.Start(host, port);
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Peer = new Peer(FP);
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Peer.MessageListener = listener;
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Peer.Start(0);
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byte ident = Peer.RegisterProtocol(new TestProtocol());
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Peer.Connect(address, port, ident);
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}
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public void Stop(DisconnectReason reason) {
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if (Endpoint != null) {
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Endpoint.Stop(reason);
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Endpoint = null;
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}
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public void StartServer(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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Peer = new Peer(FP);
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Peer.MessageListener = listener;
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Peer.Start(port);
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Peer.RegisterProtocol(new TestProtocol());
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Peer.StartListen(address, port);
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}
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public void Stop() {
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if (Peer != null) {
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Peer.Stop();
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Peer.MessageListener.Message("Stopping");
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Peer = null;
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}
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}
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static void Quit() {
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Singleton.Stop();
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}
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[RuntimeInitializeOnLoadMethod]
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static void RunOnStart() {
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Application.quitting += Quit;
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 9d5b2ed44f40cc940bae2d8e4c868bf4
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guid: 195df611d888d7248a7d4d22f10dfd71
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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118
Assets/Scripts/Net/Packets/Packet.cs
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118
Assets/Scripts/Net/Packets/Packet.cs
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@ -0,0 +1,118 @@
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using System.Collections.Generic;
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using System;
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using System.Text;
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namespace NeonTea.Quakeball.Net.Packets {
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public abstract class Packet {
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public int id;
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public abstract void Write(ByteBuffer buffer);
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public abstract void Read(ByteBuffer buffer);
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}
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public enum PacketStage {
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Establishing = 0,
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Rejected = 1,
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Closed = 2,
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Ready = 3,
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}
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public enum ClosingReason {
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Unknown = 0,
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}
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public class ByteBuffer {
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private List<byte> Bytes;
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private int pos = 0;
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public ByteBuffer() {
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Bytes = new List<byte>();
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}
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public ByteBuffer(byte[] bytes) {
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Bytes = new List<byte>(bytes);
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}
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public byte[] Pack() {
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return Bytes.ToArray();
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}
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public bool CanRead() {
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return pos < Bytes.Count;
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}
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public int ReadInt() {
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return BitConverter.ToInt32(Read(4), 0);
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}
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public string ReadString() {
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int length = ReadInt();
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string s = Encoding.UTF8.GetString(Read(length));
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return s;
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}
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public byte[] Read(int amount) {
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byte[] bytes = Bytes.GetRange(pos, amount).ToArray();
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pos += amount;
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return bytes;
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}
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public byte Read() {
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return Bytes[pos++];
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}
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public void WriteInt(int i) {
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Bytes.AddRange(BitConverter.GetBytes(i));
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}
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public void WriteString(string s) {
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byte[] bytes = Encoding.UTF8.GetBytes(s);
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WriteInt(bytes.Length);
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Bytes.AddRange(bytes);
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}
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public void Write(byte b) {
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Bytes.Add(b);
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}
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public bool ReadFingerprint(byte[] fingerprint) {
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foreach (byte b in fingerprint) {
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if (!(CanRead() && Read() == b)) {
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return false;
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}
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}
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return true;
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}
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public PacketStage ReadStage() {
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PacketStage stage = PacketStage.Closed;
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switch (Read()) {
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case 0:
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stage = PacketStage.Establishing;
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break;
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case 1:
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stage = PacketStage.Rejected;
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break;
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case 2:
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stage = PacketStage.Closed;
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break;
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case 3:
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stage = PacketStage.Ready;
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break;
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}
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return stage;
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}
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public ClosingReason ReadClosingReason() {
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ClosingReason reason = ClosingReason.Unknown;
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switch (Read()) {
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case 0:
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reason = ClosingReason.Unknown;
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break;
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}
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return reason;
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 08642b59bb65292409a46c688efbf134
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guid: 32ad4f04beca6dd4db5cdea5cc66e648
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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67
Assets/Scripts/Net/Packets/Protocol.cs
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67
Assets/Scripts/Net/Packets/Protocol.cs
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@ -0,0 +1,67 @@
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using System.Collections.Generic;
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using System;
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using NeonTea.Quakeball.Net.Peers;
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namespace NeonTea.Quakeball.Net.Packets {
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public abstract class Protocol {
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private Dictionary<Type, int> PacketToId = new Dictionary<Type, int>();
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private Dictionary<int, Type> IdToPacket = new Dictionary<int, Type>();
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private int PacketIdCounter;
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public Peer Peer;
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public abstract byte Identifier { get; }
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public abstract string Version { get; }
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public abstract void Receive(Connection conn, Packet packet);
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public abstract void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn);
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public abstract void Timeout(Connection conn);
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public void SendPacket(Packet p, Connection conn) {
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Peer.ConnectionManager.AddPacketToQueue(conn, p);
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Peer.ConnectionManager.SendPacketQueue(conn);
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}
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public int RegisterPacket(Type t) {
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if (t.BaseType != typeof(Packet) || PacketToId.ContainsKey(t)) {
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return -1;
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}
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int id = PacketIdCounter++;
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PacketToId.Add(t, id);
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IdToPacket.Add(id, t);
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return id;
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}
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public ByteBuffer BuildMessage(Connection connection) {
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ByteBuffer buffer = new ByteBuffer();
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foreach (byte b in Peer.Fingerprint) {
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buffer.Write(b);
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}
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buffer.Write(Identifier);
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if (connection.Status == ConnectionStatus.Establishing) {
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Peer.MessageListener.Message("Sending Establishing");
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buffer.Write((byte)PacketStage.Establishing);
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buffer.WriteString(Version);
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} else if (connection.Status == ConnectionStatus.Closed) {
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buffer.Write((byte)PacketStage.Closed);
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} else if (connection.Status == ConnectionStatus.Rejected) {
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buffer.Write((byte)PacketStage.Rejected);
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buffer.Write((byte)connection.ClosingReason);
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} else if (connection.Status == ConnectionStatus.Ready) {
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buffer.Write((byte)PacketStage.Ready);
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buffer.WriteInt(connection.LatestPacketReceived);
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}
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return buffer;
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}
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public int GetPacketID(Packet packet) {
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return PacketToId[packet.GetType()];
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}
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public Type GetPacketType(int id) {
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return IdToPacket[id];
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ffeef21f11f5f864f9213c2822a05d38
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guid: 7767effb4937ff34aa9262202afa3a46
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -1,27 +0,0 @@
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Net.Sockets;
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using System.Text;
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using System.Net;
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namespace NeonTea.Quakeball.Net.Peers {
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public class Client : Peer {
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public override void OnStart(string host, int port) {
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SendBytes(Encoding.UTF8.GetBytes("Hello! This is testing."), MainConnection.Endpoint);
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Debug.Log($"Client started at {host}:{port}!");
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}
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public override void HandlePacket(IPEndPoint endpoint, ByteReader reader) {
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if (endpoint.Equals(MainConnection.Endpoint)) {
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Debug.Log("Got stuff!");
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}
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}
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public override void OnStop(DisconnectReason reason) {
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Debug.Log($"Client closed: {reason.Description}");
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}
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}
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}
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200
Assets/Scripts/Net/Peers/ConnectionManager.cs
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200
Assets/Scripts/Net/Peers/ConnectionManager.cs
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@ -0,0 +1,200 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using System;
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using NeonTea.Quakeball.Net.Packets;
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namespace NeonTea.Quakeball.Net.Peers {
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public class ConnectionManager {
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private Dictionary<IPEndPoint, Connection> Connections = new Dictionary<IPEndPoint, Connection>();
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private Dictionary<Connection, List<Packet>> PacketQueue = new Dictionary<Connection, List<Packet>>();
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private Peer Peer;
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private Thread UpdateThread;
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private long LastUpdate;
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public long Timeout = 8000;
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public long Frequency = 100;
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public ConnectionManager(Peer peer) {
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Peer = peer;
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UpdateThread = new Thread(new ThreadStart(UpdateThreadMethod));
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UpdateThread.Start();
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}
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public void StopThread() {
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UpdateThread.Abort();
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}
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public Connection Find(IPEndPoint endpoint) {
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if (Connections.ContainsKey(endpoint)) {
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return Connections[endpoint];
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}
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Connection conn = new Connection(endpoint, ConnectionStatus.Awaiting);
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Connections.Add(endpoint, conn);
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PacketQueue.Add(conn, new List<Packet>());
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return conn;
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}
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public bool StartConnection(IPEndPoint endpoint, byte protocolIdent) {
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if (Connections.ContainsKey(endpoint)) {
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return false;
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}
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Connection conn = new Connection(endpoint);
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conn.AssignedProtocol = protocolIdent;
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Connections.Add(endpoint, conn);
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PacketQueue.Add(conn, new List<Packet>());
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return true;
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}
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public void AddPacketToQueue(Connection conn, Packet p) {
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p.id = conn.PacketIDCounter++;
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PacketQueue[conn].Add(p);
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}
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public void SendPacketQueue(Connection conn) {
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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List<Packet> list = PacketQueue[conn];
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buffer.WriteInt(list.Count);
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foreach (Packet p in list) {
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buffer.WriteInt(protocol.GetPacketID(p));
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p.Write(buffer);
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}
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Send(conn, buffer);
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}
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}
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public void SendSinglePacket(Connection conn, Packet p) {
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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buffer.WriteInt(1);
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buffer.WriteInt(protocol.GetPacketID(p));
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p.Write(buffer);
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Send(conn, buffer);
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}
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}
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private void SendPlain(Connection conn) {
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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Send(conn, buffer);
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}
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}
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private void Send(Connection conn, ByteBuffer buffer) {
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if (conn.Status == ConnectionStatus.Lost) {
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return;
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}
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byte[] bytes = buffer.Pack();
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Peer.ListenerThread.LastSentConnection = conn;
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Peer.UdpClient.Send(bytes, bytes.Length, conn.Endpoint);
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}
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public void Handle(IPEndPoint endpoint, ByteBuffer buffer) {
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Connection conn = Find(endpoint);
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conn.LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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ConnectionStatus oldStatus = conn.Status;
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byte protocolId = buffer.Read();
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Protocol protocol = Peer.GetProtocol(protocolId);
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PacketStage stage = buffer.ReadStage();
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switch (stage) {
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case PacketStage.Establishing:
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if (conn.Status == ConnectionStatus.Awaiting) {
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conn.AssignedProtocol = protocolId;
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string version = buffer.ReadString();
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if (protocol == null || !version.Equals(protocol.Version)) {
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conn.Status = ConnectionStatus.Rejected;
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conn.ClosingReason = ClosingReason.Unknown;
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} else {
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conn.Status = ConnectionStatus.Ready;
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}
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if (protocol != null) {
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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}
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}
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break;
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case PacketStage.Rejected:
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conn.Status = ConnectionStatus.Closed;
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conn.ClosingReason = buffer.ReadClosingReason();
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if (protocol != null) {
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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}
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break;
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case PacketStage.Closed:
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conn.Status = ConnectionStatus.Stopped;
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if (protocol != null) {
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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}
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break;
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case PacketStage.Ready:
|
||||
if (conn.AssignedProtocol != protocolId || protocol == null) {
|
||||
break;
|
||||
}
|
||||
if (oldStatus == ConnectionStatus.Establishing) {
|
||||
conn.Status = ConnectionStatus.Ready;
|
||||
protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
|
||||
}
|
||||
conn.LatestPacketSent = buffer.ReadInt();
|
||||
List<Packet> list = PacketQueue[conn];
|
||||
list.RemoveAll(p => p.id <= conn.LatestPacketSent);
|
||||
PacketQueue[conn] = list;
|
||||
|
||||
int PacketAmount = buffer.ReadInt();
|
||||
for (int i = 0; i < PacketAmount; i++) {
|
||||
int id = buffer.ReadInt();
|
||||
conn.LatestPacketReceived = Math.Max(conn.LatestPacketReceived, id);
|
||||
Type t = protocol.GetPacketType(id);
|
||||
Packet p = (Packet)Activator.CreateInstance(t);
|
||||
p.Read(buffer);
|
||||
protocol.Receive(conn, p);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateThreadMethod() {
|
||||
try {
|
||||
while (true) {
|
||||
long now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||
if ((now - LastUpdate) > Frequency) {
|
||||
LastUpdate = now;
|
||||
List<KeyValuePair<IPEndPoint, Connection>> timedOut = new List<KeyValuePair<IPEndPoint, Connection>>();
|
||||
foreach (KeyValuePair<IPEndPoint, Connection> pair in Connections) {
|
||||
Connection conn = pair.Value;
|
||||
if ((now - conn.LastMessage) > Timeout || conn.Status == ConnectionStatus.Lost) {
|
||||
timedOut.Add(pair);
|
||||
}
|
||||
if (conn.Status != ConnectionStatus.Awaiting || conn.Status != ConnectionStatus.Stopped) {
|
||||
if (conn.Status == ConnectionStatus.Ready) {
|
||||
SendPacketQueue(conn);
|
||||
} else {
|
||||
SendPlain(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (KeyValuePair<IPEndPoint, Connection> pair in timedOut) {
|
||||
Connections.Remove(pair.Key);
|
||||
PacketQueue.Remove(pair.Value);
|
||||
if (pair.Value.Status == ConnectionStatus.Ready
|
||||
|| pair.Value.Status == ConnectionStatus.Establishing
|
||||
|| pair.Value.Status == ConnectionStatus.Awaiting
|
||||
|| pair.Value.Status == ConnectionStatus.Lost) {
|
||||
Protocol protocol = Peer.GetProtocol(pair.Value.AssignedProtocol);
|
||||
if (protocol != null) {
|
||||
protocol.Timeout(pair.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (ThreadAbortException e) {
|
||||
Debug.Log("Connection Thread Stopped");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Net/Peers/ConnectionManager.cs.meta
Normal file
11
Assets/Scripts/Net/Peers/ConnectionManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a3471929fd5c5944be0ca1a0c52ef4a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
71
Assets/Scripts/Net/Peers/ListenerThread.cs
Normal file
71
Assets/Scripts/Net/Peers/ListenerThread.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using UnityEngine;
|
||||
using System.Net;
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
|
||||
using NeonTea.Quakeball.Net.Packets;
|
||||
|
||||
namespace NeonTea.Quakeball.Net.Peers {
|
||||
public class ListenerThread {
|
||||
private IPEndPoint EndPoint;
|
||||
private Thread Thread;
|
||||
private Peer Peer;
|
||||
|
||||
public Connection LastSentConnection;
|
||||
|
||||
private static int[] CONN_LOST_CODES = new int[] { 10054, 10051 };
|
||||
|
||||
public ListenerThread(Peer peer, IPEndPoint endpoint) {
|
||||
EndPoint = endpoint;
|
||||
Peer = peer;
|
||||
}
|
||||
|
||||
|
||||
public bool Start() {
|
||||
if (Thread != null) {
|
||||
return false;
|
||||
}
|
||||
Thread t = new Thread(new ThreadStart(ListenThreadMethod));
|
||||
|
||||
t.Start();
|
||||
Thread = t;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Stop() {
|
||||
if (Thread == null) {
|
||||
return false;
|
||||
}
|
||||
Debug.Log("Stopping ListenerThread!");
|
||||
Thread.Abort();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ListenThreadMethod() {
|
||||
try {
|
||||
while (true) {
|
||||
IPEndPoint Listened = new IPEndPoint(EndPoint.Address, EndPoint.Port);
|
||||
ByteBuffer Buffer = new ByteBuffer();
|
||||
try {
|
||||
Buffer = new ByteBuffer(Peer.UdpClient.Receive(ref Listened));
|
||||
} catch (SocketException e) {
|
||||
if (Array.Exists(CONN_LOST_CODES, x => x == e.ErrorCode)) {
|
||||
if (LastSentConnection != null) {
|
||||
LastSentConnection.Status = ConnectionStatus.Lost;
|
||||
Peer.MessageListener.Message($"Connection lost to {LastSentConnection.Endpoint}: {e.ToString()}");
|
||||
}
|
||||
} else {
|
||||
Peer.MessageListener.Message($"Listener error: {e.ToString()}");
|
||||
}
|
||||
}
|
||||
if (Buffer.ReadFingerprint(Peer.Fingerprint)) {
|
||||
Peer.ConnectionManager.Handle(Listened, Buffer);
|
||||
}
|
||||
}
|
||||
} catch (ThreadAbortException e) {
|
||||
Debug.Log("Listener Thread stopped");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Net/Peers/ListenerThread.cs.meta
Normal file
11
Assets/Scripts/Net/Peers/ListenerThread.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb30bb5582d404341a6e14bae841e642
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,49 +4,82 @@ using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using NeonTea.Quakeball.Net.Packets;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.Remoting;
|
||||
|
||||
namespace NeonTea.Quakeball.Net.Peers {
|
||||
public abstract class Peer {
|
||||
private Thread ListenThread;
|
||||
public class Peer : PeerMessageListener {
|
||||
public UdpClient UdpClient { get; private set; }
|
||||
public byte[] Fingerprint { get; private set; }
|
||||
|
||||
public byte[] Fingerprint = new byte[] { 0xCA, 0x11, 0x7F, 0xF8 };
|
||||
public ListenerThread ListenerThread;
|
||||
public ConnectionManager ConnectionManager;
|
||||
public Dictionary<byte, Protocol> RegisteredProtocols = new Dictionary<byte, Protocol>();
|
||||
|
||||
protected UdpClient UdpClient;
|
||||
protected Connection MainConnection;
|
||||
public PeerMessageListener MessageListener;
|
||||
|
||||
public abstract void OnStart(string orighost, int origport);
|
||||
public abstract void OnStop(DisconnectReason reason);
|
||||
public abstract void HandlePacket(IPEndPoint endpoint, ByteReader reader);
|
||||
|
||||
public void Start(string host, int port) {
|
||||
int own_port = port;
|
||||
if (this.GetType() == typeof(Client)) {
|
||||
own_port = 0;
|
||||
}
|
||||
UdpClient = new UdpClient(own_port);
|
||||
|
||||
try {
|
||||
MainConnection = new Connection(new IPEndPoint(FindAddress(host), port));
|
||||
} catch (Exception e) {
|
||||
Debug.Log($"Failed to create initial connection: {e.ToString()}");
|
||||
Net.Singleton.Stop(new DisconnectReason(Reason.INITIAL_ERROR, e.ToString()));
|
||||
return;
|
||||
}
|
||||
StartListen(MainConnection);
|
||||
|
||||
OnStart(host, port);
|
||||
public Peer(byte[] fingerprint) {
|
||||
Fingerprint = fingerprint;
|
||||
ConnectionManager = new ConnectionManager(this);
|
||||
MessageListener = this;
|
||||
}
|
||||
|
||||
public void Stop(DisconnectReason reason) {
|
||||
public void Start(int sending_port) {
|
||||
UdpClient = new UdpClient(sending_port);
|
||||
MessageListener.Message("UdpClient Started");
|
||||
}
|
||||
|
||||
public void Stop() {
|
||||
ConnectionManager.StopThread();
|
||||
if (ListenerThread != null) {
|
||||
ListenerThread.Stop();
|
||||
}
|
||||
UdpClient.Dispose();
|
||||
UdpClient.Close();
|
||||
if (ListenThread != null) {
|
||||
ListenThread.Abort();
|
||||
}
|
||||
MainConnection.Status = ConnectionStatus.Closed;
|
||||
OnStop(reason);
|
||||
}
|
||||
|
||||
protected IPAddress FindAddress(string host) {
|
||||
public void StartListen(string address, int port) {
|
||||
IPEndPoint endpoint = new IPEndPoint(FindAddress(address), port);
|
||||
StartListen(endpoint);
|
||||
}
|
||||
|
||||
private void StartListen(IPEndPoint endpoint) {
|
||||
ListenerThread = new ListenerThread(this, endpoint);
|
||||
ListenerThread.Start();
|
||||
MessageListener.Message($"Started listening to {endpoint}");
|
||||
}
|
||||
|
||||
public void Connect(string address, int port, byte protocolIdent) {
|
||||
IPEndPoint listenEndpoint = (IPEndPoint)UdpClient.Client.LocalEndPoint;
|
||||
StartListen(listenEndpoint);
|
||||
IPEndPoint endpoint = new IPEndPoint(FindAddress(address), port);
|
||||
ConnectionManager.StartConnection(endpoint, protocolIdent);
|
||||
MessageListener.Message($"Connecting to {endpoint}");
|
||||
}
|
||||
|
||||
public byte RegisterProtocol(Protocol protocol) {
|
||||
byte ident = protocol.Identifier;
|
||||
if (RegisteredProtocols.ContainsKey(ident)) {
|
||||
return 0;
|
||||
}
|
||||
RegisteredProtocols.Add(ident, protocol);
|
||||
protocol.Peer = this;
|
||||
return ident;
|
||||
}
|
||||
|
||||
public Protocol GetProtocol(byte ident) {
|
||||
if (RegisteredProtocols.ContainsKey(ident)) {
|
||||
return RegisteredProtocols[ident];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Message(string msg) {
|
||||
|
||||
}
|
||||
|
||||
public IPAddress FindAddress(string host) {
|
||||
IPAddress addr;
|
||||
try {
|
||||
addr = Dns.GetHostAddresses(host)[0];
|
||||
@ -55,85 +88,9 @@ namespace NeonTea.Quakeball.Net.Peers {
|
||||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
protected void SendBytes(byte[] bytes, IPEndPoint endpoint) {
|
||||
if (bytes != null) {
|
||||
List<byte> ByteList = new List<byte>();
|
||||
ByteList.AddRange(Fingerprint);
|
||||
ByteList.AddRange(bytes);
|
||||
byte[] sent = ByteList.ToArray();
|
||||
UdpClient.Send(sent, sent.Length, endpoint);
|
||||
}
|
||||
}
|
||||
|
||||
private bool StartListen(Connection connection) {
|
||||
if (ListenThread != null) {
|
||||
return false;
|
||||
}
|
||||
Thread t = new Thread(ListenThreadMethod);
|
||||
t.Start(connection);
|
||||
ListenThread = t;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ListenThreadMethod(object obj) {
|
||||
Connection listened;
|
||||
try {
|
||||
listened = (Connection)obj;
|
||||
} catch (InvalidCastException) {
|
||||
Debug.Log($"Can not cast {obj} to a Connection");
|
||||
return;
|
||||
}
|
||||
while (listened.Status != ConnectionStatus.Closed) {
|
||||
try {
|
||||
IPEndPoint Listened = new IPEndPoint(listened.Endpoint.Address, listened.Endpoint.Port);
|
||||
ByteReader Received = new ByteReader(UdpClient.Receive(ref Listened));
|
||||
foreach (byte b in Fingerprint) {
|
||||
if (!(Received.hasNext() && Received.next() == b)) {
|
||||
goto end_of_handle;
|
||||
}
|
||||
}
|
||||
HandlePacket(Listened, Received);
|
||||
} catch (Exception e) {
|
||||
Net.Singleton.Stop(new DisconnectReason(Reason.LISTENING_ERROR, e.ToString()));
|
||||
}
|
||||
end_of_handle: { };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ByteReader {
|
||||
private byte[] ByteList;
|
||||
private uint pos = 0;
|
||||
|
||||
public ByteReader(byte[] list) {
|
||||
ByteList = list;
|
||||
}
|
||||
|
||||
public bool hasNext() {
|
||||
return pos < ByteList.Length;
|
||||
}
|
||||
|
||||
public byte next() {
|
||||
return ByteList[pos++];
|
||||
}
|
||||
}
|
||||
|
||||
public struct DisconnectReason {
|
||||
public static DisconnectReason LOCAL_MANUAL = new DisconnectReason(Reason.LOCAL_MANUAL, "");
|
||||
|
||||
public Reason Reason;
|
||||
public string Description;
|
||||
|
||||
public DisconnectReason(Reason reason, string description) {
|
||||
Reason = reason;
|
||||
Description = description;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Reason {
|
||||
LOCAL_MANUAL,
|
||||
LISTENING_ERROR,
|
||||
INITIAL_ERROR,
|
||||
public interface PeerMessageListener {
|
||||
void Message(string msg);
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Net;
|
||||
|
||||
namespace NeonTea.Quakeball.Net.Peers {
|
||||
public class Server : Peer {
|
||||
|
||||
private static uint ConnectionUUIDCounter;
|
||||
private Dictionary<IPEndPoint, Connection> Connections = new Dictionary<IPEndPoint, Connection>();
|
||||
|
||||
public override void OnStart(string host, int port) {
|
||||
MainConnection.Status = ConnectionStatus.Ready;
|
||||
Debug.Log($"Server started at {host}:{port}!");
|
||||
}
|
||||
|
||||
public override void OnStop(DisconnectReason reason) {
|
||||
Debug.Log($"Server closed: {reason.Description}");
|
||||
}
|
||||
|
||||
public override void HandlePacket(IPEndPoint endpoint, ByteReader reader) {
|
||||
if (Connections.ContainsKey(endpoint)) {
|
||||
Debug.Log("Got stuff from an existing connection!");
|
||||
} else {
|
||||
Connections.Add(endpoint, new Connection(endpoint));
|
||||
Debug.Log($"Initialized new connection from {endpoint.ToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private Connection AddConnection(IPEndPoint endpoint) {
|
||||
Connection conn = new Connection(endpoint);
|
||||
Connections.Add(endpoint, conn);
|
||||
return conn;
|
||||
}
|
||||
}
|
||||
}
|
27
Assets/Scripts/Net/TestProtocol.cs
Normal file
27
Assets/Scripts/Net/TestProtocol.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Net.Peers;
|
||||
using NeonTea.Quakeball.Net;
|
||||
using NeonTea.Quakeball.Net.Packets;
|
||||
|
||||
namespace NeonTea.Quakeball.Net {
|
||||
|
||||
public class TestProtocol : Protocol {
|
||||
public override byte Identifier => 0x7A;
|
||||
|
||||
public override string Version => "0.0.1";
|
||||
|
||||
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
|
||||
Peer.MessageListener.Message($"Connection Status Changed into {newStatus.ToString()} for {conn.Endpoint}");
|
||||
}
|
||||
|
||||
public override void Receive(Connection conn, Packet packet) {
|
||||
Peer.MessageListener.Message($"Received packet from {conn.Endpoint}");
|
||||
}
|
||||
|
||||
public override void Timeout(Connection conn) {
|
||||
Peer.MessageListener.Message($"Closed {conn.Endpoint} for Timeout");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Net/TestProtocol.cs.meta
Normal file
11
Assets/Scripts/Net/TestProtocol.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df23a50fdd8df89489adbb9e8b4f1a87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -128,6 +128,7 @@ PlayerSettings:
|
||||
bundleVersion: 0.1
|
||||
preloadedAssets:
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
|
Loading…
Reference in New Issue
Block a user