Make weapon switching work
This commit is contained in:
parent
79852b52fb
commit
6c40f7bb6f
@ -381,7 +381,7 @@ Animator:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 6228136265624521654}
|
m_GameObject: {fileID: 6228136265624521654}
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_Avatar: {fileID: 0}
|
m_Avatar: {fileID: 0}
|
||||||
m_Controller: {fileID: 9100000, guid: 8468d9a1f10314a4c998349493611489, type: 2}
|
m_Controller: {fileID: 9100000, guid: 8468d9a1f10314a4c998349493611489, type: 2}
|
||||||
m_CullingMode: 0
|
m_CullingMode: 0
|
||||||
|
@ -157,6 +157,36 @@ Transform:
|
|||||||
m_Father: {fileID: 4677107243738498813}
|
m_Father: {fileID: 4677107243738498813}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &4990576539229878572
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1602672112052966102}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: ScopeCamera
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1602672112052966102
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4990576539229878572}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 50, y: 50, z: 50}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 4677107243738498813}
|
||||||
|
m_RootOrder: 2
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &5022353220472231776
|
--- !u!1 &5022353220472231776
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -187,6 +217,7 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1605033999665909937}
|
- {fileID: 1605033999665909937}
|
||||||
- {fileID: 264070833573311472}
|
- {fileID: 264070833573311472}
|
||||||
|
- {fileID: 1602672112052966102}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@ -207,7 +238,7 @@ MonoBehaviour:
|
|||||||
Handle: {fileID: 1605033999665909937}
|
Handle: {fileID: 1605033999665909937}
|
||||||
LaserPrefab: {fileID: 8009551885746485900, guid: 5c99da0361d098646b319a35fcc80095, type: 3}
|
LaserPrefab: {fileID: 8009551885746485900, guid: 5c99da0361d098646b319a35fcc80095, type: 3}
|
||||||
RaygunAnimator: {fileID: 823779526010534736}
|
RaygunAnimator: {fileID: 823779526010534736}
|
||||||
ScopeCamera: {fileID: 0}
|
ScopeCamera: {fileID: 1602672112052966102}
|
||||||
BulletSourcePoint: {fileID: 9048980524933835922}
|
BulletSourcePoint: {fileID: 9048980524933835922}
|
||||||
BulletHitLayer:
|
BulletHitLayer:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -309,31 +340,31 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 0
|
value: 0.049091168
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: 0
|
value: 0.063
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: 0
|
value: 0.17629232
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalRotation.x
|
propertyPath: m_LocalRotation.x
|
||||||
value: -0.5
|
value: -0.5604943
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalRotation.y
|
propertyPath: m_LocalRotation.y
|
||||||
value: -0.5
|
value: -0.3032949
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalRotation.z
|
propertyPath: m_LocalRotation.z
|
||||||
value: -0.5
|
value: -0.43109903
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
|
||||||
value: 0.5
|
value: 0.63875824
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
@ -341,11 +372,11 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
value: -90
|
value: -77.834
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
value: 0
|
value: 27.035
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
- target: {fileID: -8679921383154817045, guid: 6a5fc221f07cc47409a6118dbbb9258a, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
@ -32,7 +32,7 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
aniso: -1
|
aniso: -1
|
||||||
mipBias: -100
|
mipBias: -100
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using UnityEngine;
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using NeonTea.Quakeball.Interface;
|
using NeonTea.Quakeball.Interface;
|
||||||
using NeonTea.Quakeball.Networking;
|
|
||||||
using NeonTea.Quakeball.Networking.Packets;
|
using NeonTea.Quakeball.Networking.Packets;
|
||||||
|
|
||||||
namespace NeonTea.Quakeball.Players {
|
namespace NeonTea.Quakeball.Players {
|
||||||
@ -20,6 +20,8 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
private InputAction ShootAction;
|
private InputAction ShootAction;
|
||||||
private InputAction SwitchUpAction;
|
private InputAction SwitchUpAction;
|
||||||
|
|
||||||
|
private InputAction[] WeaponSwitchActions = new InputAction[9];
|
||||||
|
|
||||||
private float PreviousPlayerUpdate = -1;
|
private float PreviousPlayerUpdate = -1;
|
||||||
private float PreviousPlayerFullSync = -1;
|
private float PreviousPlayerFullSync = -1;
|
||||||
private bool WantsToJump = false;
|
private bool WantsToJump = false;
|
||||||
@ -53,15 +55,17 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
Networking.Net.Singleton.Instance.LocalPlayerAction(PlayerAction.Shoot, shootData);
|
Networking.Net.Singleton.Instance.LocalPlayerAction(PlayerAction.Shoot, shootData);
|
||||||
}
|
}
|
||||||
Player.Shoot();
|
Player.Shoot();
|
||||||
};/*
|
};
|
||||||
ShootAction = new InputAction("Shoot", binding: "<Mouse>/leftButton");
|
Action<InputAction.CallbackContext> CreateLambda(int number) {
|
||||||
ShootAction.performed += _ => {
|
return (context) => {
|
||||||
if (Networking.Net.Singleton.Instance != null) {
|
Player.SwitchItem(number);
|
||||||
ShootData shootData = new ShootData(Player.Pitch, Player.Yaw, Player.CreateSyncPacket());
|
Player.CurrentItem.Animator.enabled = true;
|
||||||
Networking.Net.Singleton.Instance.LocalPlayerAction(PlayerAction.Shoot, shootData);
|
};
|
||||||
|
}
|
||||||
|
for (int i = 0; i < 9; i++) {
|
||||||
|
WeaponSwitchActions[i] = new InputAction($"Switch to weapon {i + 1}", binding: $"<Keyboard>/{i + 1}");
|
||||||
|
WeaponSwitchActions[i].performed += CreateLambda(i);
|
||||||
}
|
}
|
||||||
Player.Shoot();
|
|
||||||
};*/
|
|
||||||
|
|
||||||
Terminal.Singleton.RegisterCommand("tp", args => {
|
Terminal.Singleton.RegisterCommand("tp", args => {
|
||||||
if (args.Length != 3) {
|
if (args.Length != 3) {
|
||||||
@ -79,6 +83,9 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
LookAction.Disable();
|
LookAction.Disable();
|
||||||
MoveAction.Disable();
|
MoveAction.Disable();
|
||||||
ShootAction.Disable();
|
ShootAction.Disable();
|
||||||
|
foreach (InputAction action in WeaponSwitchActions) {
|
||||||
|
action.Disable();
|
||||||
|
}
|
||||||
Cursor.lockState = CursorLockMode.None;
|
Cursor.lockState = CursorLockMode.None;
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
} else {
|
} else {
|
||||||
@ -87,6 +94,9 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
LookAction.Enable();
|
LookAction.Enable();
|
||||||
MoveAction.Enable();
|
MoveAction.Enable();
|
||||||
ShootAction.Enable();
|
ShootAction.Enable();
|
||||||
|
foreach (InputAction action in WeaponSwitchActions) {
|
||||||
|
action.Enable();
|
||||||
|
}
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
}
|
}
|
||||||
|
@ -224,9 +224,13 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
CurrentItem.SwitchedOut();
|
CurrentItem.SwitchedOut();
|
||||||
}
|
}
|
||||||
GameObject obj = GameObject.Instantiate(PossibleItems[index]);
|
GameObject obj = GameObject.Instantiate(PossibleItems[index]);
|
||||||
|
|
||||||
Vector3 localPos = obj.transform.localPosition;
|
Vector3 localPos = obj.transform.localPosition;
|
||||||
|
Quaternion localRot = obj.transform.localRotation;
|
||||||
obj.transform.parent = ItemRoot.transform;
|
obj.transform.parent = ItemRoot.transform;
|
||||||
obj.transform.localPosition = localPos;
|
obj.transform.localPosition = localPos;
|
||||||
|
obj.transform.localRotation = localRot;
|
||||||
|
|
||||||
CurrentItem = obj.GetComponent<Item>();
|
CurrentItem = obj.GetComponent<Item>();
|
||||||
CurrentItem.Holder = this;
|
CurrentItem.Holder = this;
|
||||||
CurrentItem.Switched();
|
CurrentItem.Switched();
|
||||||
|
Loading…
Reference in New Issue
Block a user