Add score and descriptor to statscreen
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@ -67,8 +67,8 @@ MonoBehaviour:
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@ -201,8 +201,8 @@ MonoBehaviour:
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@ -1,5 +1,139 @@
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@ -52,9 +186,357 @@ MonoBehaviour:
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m_SourcePrefab: {fileID: 100100000, guid: 02259c41b4c68c246afbf2fd4b4c1624, type: 3}
|
||||||
|
--- !u!224 &1568557421250780487 stripped
|
||||||
|
RectTransform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 2783260985018780936, guid: 02259c41b4c68c246afbf2fd4b4c1624, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 3703229617323839567}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
@ -10,15 +10,20 @@ using System.Collections.Generic;
|
|||||||
namespace NeonTea.Quakeball.Interface {
|
namespace NeonTea.Quakeball.Interface {
|
||||||
public class StatScreen : MonoBehaviour {
|
public class StatScreen : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("General")]
|
||||||
public Color RowColor = new Color();
|
public Color RowColor = new Color();
|
||||||
public RectTransform BackroundPanel;
|
public RectTransform BackroundPanel;
|
||||||
public GameObject RowPrefab;
|
public GameObject RowPrefab;
|
||||||
|
public RectTransform Header;
|
||||||
|
public RectTransform DescriptorRow;
|
||||||
public bool ForceOpen;
|
public bool ForceOpen;
|
||||||
|
|
||||||
|
[Header("Player Team name colors")]
|
||||||
public Color SunColor = new Color();
|
public Color SunColor = new Color();
|
||||||
public Color MoonColor = new Color();
|
public Color MoonColor = new Color();
|
||||||
|
|
||||||
private bool Open;
|
private bool Open;
|
||||||
|
private float HeaderOffset;
|
||||||
|
|
||||||
private InputAction OpenStatScreenAction;
|
private InputAction OpenStatScreenAction;
|
||||||
|
|
||||||
@ -36,6 +41,8 @@ namespace NeonTea.Quakeball.Interface {
|
|||||||
DarkColor = new Color(0, 0, 0, 0);
|
DarkColor = new Color(0, 0, 0, 0);
|
||||||
DarkColor.a = RowColor.a;
|
DarkColor.a = RowColor.a;
|
||||||
BackroundPanel.gameObject.SetActive(false);
|
BackroundPanel.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
HeaderOffset = Header.rect.height + DescriptorRow.rect.height;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update() {
|
public void Update() {
|
||||||
@ -103,7 +110,7 @@ namespace NeonTea.Quakeball.Interface {
|
|||||||
row.offsetMax = offsetMax;
|
row.offsetMax = offsetMax;
|
||||||
|
|
||||||
Vector2 pos = row.anchoredPosition;
|
Vector2 pos = row.anchoredPosition;
|
||||||
pos.y = 20 - (row.rect.height * Rows.Count);
|
pos.y = 20 - (row.rect.height * Rows.Count) - HeaderOffset;
|
||||||
row.anchoredPosition = pos;
|
row.anchoredPosition = pos;
|
||||||
|
|
||||||
Image rowImage = row.GetComponent<Image>();
|
Image rowImage = row.GetComponent<Image>();
|
||||||
|
Loading…
Reference in New Issue
Block a user