Add score and descriptor to statscreen

This commit is contained in:
Sofia 2020-08-10 18:22:01 +03:00
parent 00d259bb8e
commit 6f4946eb03
3 changed files with 607 additions and 6 deletions

View File

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View File

@ -10,15 +10,20 @@ using System.Collections.Generic;
namespace NeonTea.Quakeball.Interface { namespace NeonTea.Quakeball.Interface {
public class StatScreen : MonoBehaviour { public class StatScreen : MonoBehaviour {
[Header("General")]
public Color RowColor = new Color(); public Color RowColor = new Color();
public RectTransform BackroundPanel; public RectTransform BackroundPanel;
public GameObject RowPrefab; public GameObject RowPrefab;
public RectTransform Header;
public RectTransform DescriptorRow;
public bool ForceOpen; public bool ForceOpen;
[Header("Player Team name colors")]
public Color SunColor = new Color(); public Color SunColor = new Color();
public Color MoonColor = new Color(); public Color MoonColor = new Color();
private bool Open; private bool Open;
private float HeaderOffset;
private InputAction OpenStatScreenAction; private InputAction OpenStatScreenAction;
@ -36,6 +41,8 @@ namespace NeonTea.Quakeball.Interface {
DarkColor = new Color(0, 0, 0, 0); DarkColor = new Color(0, 0, 0, 0);
DarkColor.a = RowColor.a; DarkColor.a = RowColor.a;
BackroundPanel.gameObject.SetActive(false); BackroundPanel.gameObject.SetActive(false);
HeaderOffset = Header.rect.height + DescriptorRow.rect.height;
} }
public void Update() { public void Update() {
@ -103,7 +110,7 @@ namespace NeonTea.Quakeball.Interface {
row.offsetMax = offsetMax; row.offsetMax = offsetMax;
Vector2 pos = row.anchoredPosition; Vector2 pos = row.anchoredPosition;
pos.y = 20 - (row.rect.height * Rows.Count); pos.y = 20 - (row.rect.height * Rows.Count) - HeaderOffset;
row.anchoredPosition = pos; row.anchoredPosition = pos;
Image rowImage = row.GetComponent<Image>(); Image rowImage = row.GetComponent<Image>();