Add score and descriptor to statscreen
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|  |   m_Maskable: 1 | ||||||
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|  |     m_PersistentCalls: | ||||||
|  |       m_Calls: [] | ||||||
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| --- !u!1 &9081539380605237274 | --- !u!1 &9081539380605237274 | ||||||
| GameObject: | GameObject: | ||||||
|   m_ObjectHideFlags: 0 |   m_ObjectHideFlags: 0 | ||||||
| @ -83,7 +565,9 @@ RectTransform: | |||||||
|   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | ||||||
|   m_LocalPosition: {x: 0, y: 0, z: 0} |   m_LocalPosition: {x: 0, y: 0, z: 0} | ||||||
|   m_LocalScale: {x: 1, y: 1, z: 1} |   m_LocalScale: {x: 1, y: 1, z: 1} | ||||||
|   m_Children: [] |   m_Children: | ||||||
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|   m_Father: {fileID: 2609531472936249903} |   m_Father: {fileID: 2609531472936249903} | ||||||
|   m_RootOrder: 0 |   m_RootOrder: 0 | ||||||
|   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||||||
| @ -130,3 +614,113 @@ MonoBehaviour: | |||||||
|   m_FillOrigin: 0 |   m_FillOrigin: 0 | ||||||
|   m_UseSpriteMesh: 0 |   m_UseSpriteMesh: 0 | ||||||
|   m_PixelsPerUnitMultiplier: 1 |   m_PixelsPerUnitMultiplier: 1 | ||||||
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|  |       value: Ping | ||||||
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|  |       value: DescriptorRow | ||||||
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|  |       propertyPath: m_Color.a | ||||||
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|  | --- !u!224 &1568557421250780487 stripped | ||||||
|  | RectTransform: | ||||||
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|  | |||||||
| @ -10,15 +10,20 @@ using System.Collections.Generic; | |||||||
| namespace NeonTea.Quakeball.Interface { | namespace NeonTea.Quakeball.Interface { | ||||||
|     public class StatScreen : MonoBehaviour { |     public class StatScreen : MonoBehaviour { | ||||||
| 
 | 
 | ||||||
|  |         [Header("General")] | ||||||
|         public Color RowColor = new Color(); |         public Color RowColor = new Color(); | ||||||
|         public RectTransform BackroundPanel; |         public RectTransform BackroundPanel; | ||||||
|         public GameObject RowPrefab; |         public GameObject RowPrefab; | ||||||
|  |         public RectTransform Header; | ||||||
|  |         public RectTransform DescriptorRow; | ||||||
|         public bool ForceOpen; |         public bool ForceOpen; | ||||||
| 
 | 
 | ||||||
|  |         [Header("Player Team name colors")] | ||||||
|         public Color SunColor = new Color(); |         public Color SunColor = new Color(); | ||||||
|         public Color MoonColor = new Color(); |         public Color MoonColor = new Color(); | ||||||
| 
 | 
 | ||||||
|         private bool Open; |         private bool Open; | ||||||
|  |         private float HeaderOffset; | ||||||
| 
 | 
 | ||||||
|         private InputAction OpenStatScreenAction; |         private InputAction OpenStatScreenAction; | ||||||
| 
 | 
 | ||||||
| @ -36,6 +41,8 @@ namespace NeonTea.Quakeball.Interface { | |||||||
|             DarkColor = new Color(0, 0, 0, 0); |             DarkColor = new Color(0, 0, 0, 0); | ||||||
|             DarkColor.a = RowColor.a; |             DarkColor.a = RowColor.a; | ||||||
|             BackroundPanel.gameObject.SetActive(false); |             BackroundPanel.gameObject.SetActive(false); | ||||||
|  | 
 | ||||||
|  |             HeaderOffset = Header.rect.height + DescriptorRow.rect.height; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void Update() { |         public void Update() { | ||||||
| @ -103,7 +110,7 @@ namespace NeonTea.Quakeball.Interface { | |||||||
|             row.offsetMax = offsetMax; |             row.offsetMax = offsetMax; | ||||||
| 
 | 
 | ||||||
|             Vector2 pos = row.anchoredPosition; |             Vector2 pos = row.anchoredPosition; | ||||||
|             pos.y = 20 - (row.rect.height * Rows.Count); |             pos.y = 20 - (row.rect.height * Rows.Count) - HeaderOffset; | ||||||
|             row.anchoredPosition = pos; |             row.anchoredPosition = pos; | ||||||
| 
 | 
 | ||||||
|             Image rowImage = row.GetComponent<Image>(); |             Image rowImage = row.GetComponent<Image>(); | ||||||
|  | |||||||
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