Add PhysicsSyncer to fix setting transform.position on Player

This commit is contained in:
Jens Pitkänen 2020-08-08 02:26:56 +03:00
parent 5887757d5c
commit 73b1613be8
4 changed files with 76 additions and 8 deletions

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@ -124,6 +124,9 @@ namespace NeonTea.Quakeball.Players {
private void Awake() { private void Awake() {
CharacterController = GetComponent<CharacterController>(); CharacterController = GetComponent<CharacterController>();
FeetPosition = transform.position + CharacterController.center - Vector3.up * (CharacterController.height / 2 + CharacterController.skinWidth / 2); FeetPosition = transform.position + CharacterController.center - Vector3.up * (CharacterController.height / 2 + CharacterController.skinWidth / 2);
if (GameObject.FindObjectOfType<Util.PhysicsSyncer>() == null) {
Debug.LogWarning("Player.Awake: There is no PhysicsSyncer in this scene! Some code will not work as expected.");
}
} }
private void Update() { private void Update() {

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@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeonTea.Quakeball.Util {
public class PhysicsSyncer : MonoBehaviour {
private void Update() {
Physics.SyncTransforms();
}
}
}

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