Remove self shooty
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a028ca93c9
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@ -155,23 +155,19 @@ namespace NeonTea.Quakeball.Players {
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Vector3 From = CameraRoot.position;
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Vector3 Direction = CameraRoot.forward;
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RaycastHit Hit;
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if (Physics.Raycast(From, Direction, out Hit)) {
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Vector3 To = Hit.point;
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ShotDelta = To - GunPoint;
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if (Physics.Raycast(GunPoint, ShotDelta, out Hit, ShotDelta.magnitude + 0.1f, BulletHitLayer)) {
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Player Player = Hit.rigidbody.GetComponent<Player>();
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if (Player != null) {
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Debug.DrawLine(GunPoint, To, Color.red, 5f);
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if (Net.Singleton.Instance is Server) {
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((Server)Net.Singleton.Instance).SendHit(Player.NetId);
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}
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Player.Hit();
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}
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} else {
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Debug.DrawLine(GunPoint, To, Color.yellow, 5f);
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RaycastHit[] Hits = Physics.RaycastAll(From, Direction, BulletHitLayer);
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foreach (RaycastHit Hit in Hits) {
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Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
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if (Player == this) {
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continue;
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}
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if (Player != null) {
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if (Net.Singleton.Instance is Server) {
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((Server)Net.Singleton.Instance).SendHit(Player.NetId);
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}
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Player.Hit();
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}
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break;
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}
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GameObject LaserEffect = Instantiate(LaserPrefab);
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