diff --git a/Assets/Scripts/Players/Player.cs b/Assets/Scripts/Players/Player.cs index 55543f0..f106fec 100644 --- a/Assets/Scripts/Players/Player.cs +++ b/Assets/Scripts/Players/Player.cs @@ -221,7 +221,7 @@ namespace NeonTea.Quakeball.Players { /// Called when this Player is respawned, after dying. public void Respawn(Vector3 location) { - if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) { + if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId && IsDead) { GameObject.FindGameObjectWithTag("DeadScreen").GetComponent().Open = false; Net.Singleton.Instance.LocalPlayer.Controlled.GetComponent().DisableInput -= 1; }