diff --git a/Assets/Scripts/Networking/Packets/PlayerActionPckt.cs.meta b/Assets/Scripts/Networking/Packets/PlayerActionPckt.cs.meta
new file mode 100644
index 0000000..354943f
--- /dev/null
+++ b/Assets/Scripts/Networking/Packets/PlayerActionPckt.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ce4b9792bad15a54497d2a19cce83764
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Util/DesyncLerper.cs b/Assets/Scripts/Util/DesyncLerper.cs
index 4344ac7..3f4bcd5 100644
--- a/Assets/Scripts/Util/DesyncLerper.cs
+++ b/Assets/Scripts/Util/DesyncLerper.cs
@@ -3,21 +3,22 @@ using System.Collections.Generic;
using UnityEngine;
namespace NeonTea.Quakeball.Util {
- /// Used to offset visual parts of violently re-synced objects, so they can be smoothly lerped back to reality.
+ /// Used to offset visual parts of violently re-synced objects, so they can be smoothly lerped back to reality. This depends on the original localPosition staying the same.
public class DesyncLerper : MonoBehaviour {
public float Speed = 1;
- private Vector3 OffsetLeft;
+ private Vector3 OriginalLocalPosition;
public void Offset(Vector3 offset) {
transform.position += offset;
- OffsetLeft += offset;
+ }
+
+ private void Awake() {
+ OriginalLocalPosition = transform.localPosition;
}
private void Update() {
- Vector3 NewPosition = Vector3.Lerp(transform.position, transform.position - OffsetLeft, Speed * Time.deltaTime);
- OffsetLeft += NewPosition - transform.position;
- transform.position = NewPosition;
+ transform.localPosition = Vector3.Lerp(transform.localPosition, OriginalLocalPosition, Speed * Time.deltaTime);
}
}
}