Add new gun sound: mostly the old one, with a little texture from the new one
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305ce60b48
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BIN
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- target: {fileID: 6803535682218829847, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_ConnectedAnchor.z
|
||||
value: -9.313226e-10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6838127399383095326, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 10
|
||||
@ -779,6 +987,18 @@ PrefabInstance:
|
||||
propertyPath: m_Layer
|
||||
value: 11
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7073531434489355369, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_ConnectedAnchor.x
|
||||
value: -1.5743856e-10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7073531434489355369, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_ConnectedAnchor.y
|
||||
value: 0.007000001
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7073531434489355369, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_ConnectedAnchor.z
|
||||
value: 0.0000000013969839
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7078895688717378999, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 10
|
||||
@ -831,6 +1051,10 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7391558912774766619, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: RaygunClip
|
||||
value:
|
||||
objectReference: {fileID: 8300000, guid: 97f46159a554a2241bc81ec959810a3c, type: 3}
|
||||
- target: {fileID: 7421528823095581755, guid: 0bffd92c46c257840806f5e957954800, type: 3}
|
||||
propertyPath: m_Layer
|
||||
value: 10
|
||||
|
@ -275,6 +275,7 @@ namespace NeonTea.Quakeball.Players {
|
||||
if (GameObject.FindObjectOfType<Util.PhysicsSyncer>() == null) {
|
||||
Debug.LogWarning("Player.Awake: There is no PhysicsSyncer in this scene! Some code will not work as expected.");
|
||||
}
|
||||
LastShot = Time.time - Cooldown;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
|
Loading…
Reference in New Issue
Block a user