diff --git a/Assets/Scripts/Animation/GunInterpolator.cs b/Assets/Scripts/Animation/GunInterpolator.cs index faa2f93..bcb7882 100644 --- a/Assets/Scripts/Animation/GunInterpolator.cs +++ b/Assets/Scripts/Animation/GunInterpolator.cs @@ -1,5 +1,5 @@ using UnityEngine; -using NeonTea.Quakeball.Player; +using NeonTea.Quakeball.Players; namespace NeonTea.Quakeball.Animation { /// Lags a little behind every frame to create a delay effect in the gun movement. diff --git a/Assets/Scripts/Interface/Terminal.cs b/Assets/Scripts/Interface/Terminal.cs index 9e43f17..a935171 100644 --- a/Assets/Scripts/Interface/Terminal.cs +++ b/Assets/Scripts/Interface/Terminal.cs @@ -4,7 +4,7 @@ using System.Collections; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.EventSystems; -using NeonTea.Quakeball.Player; +using NeonTea.Quakeball.Players; using TMPro; namespace NeonTea.Quakeball.Interface { diff --git a/Assets/Scripts/Networking/Instances/Client.cs b/Assets/Scripts/Networking/Instances/Client.cs index 0ef9a1a..8d72908 100644 --- a/Assets/Scripts/Networking/Instances/Client.cs +++ b/Assets/Scripts/Networking/Instances/Client.cs @@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using NeonTea.Quakeball.Player; +using NeonTea.Quakeball.Players; using NeonTea.Quakeball.Networking.Packets; using NeonTea.Quakeball.Interface; using NeonTea.Quakeball.TeaNet.Peers; diff --git a/Assets/Scripts/Networking/Instances/Server.cs b/Assets/Scripts/Networking/Instances/Server.cs index eb1cea1..2431022 100644 --- a/Assets/Scripts/Networking/Instances/Server.cs +++ b/Assets/Scripts/Networking/Instances/Server.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; using NeonTea.Quakeball.Networking.Packets; -using NeonTea.Quakeball.Player; +using NeonTea.Quakeball.Players; using NeonTea.Quakeball.Interface; using NeonTea.Quakeball.TeaNet.Peers; using NeonTea.Quakeball.TeaNet.Packets; diff --git a/Assets/Scripts/Networking/NetPlayer.cs b/Assets/Scripts/Networking/NetPlayer.cs index d5a6a9a..674b6ab 100644 --- a/Assets/Scripts/Networking/NetPlayer.cs +++ b/Assets/Scripts/Networking/NetPlayer.cs @@ -1,5 +1,5 @@ using UnityEngine; -using NeonTea.Quakeball.Player; +using NeonTea.Quakeball.Players; namespace NeonTea.Quakeball.Networking { public class NetPlayer {