Skip uninitialized players on MultiplePlayerUpdate
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@ -13,6 +13,9 @@ namespace NeonTea.Quakeball.Networking.Packets {
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public MultiplePlayerUpdatesPckt(List<NetPlayer> players) {
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foreach (NetPlayer p in players) {
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if (p.Controlled == null) {
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continue;
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}
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Updates.Add(p.Controlled.CreatePacket(p.Id));
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}
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}
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