Merge branch 'master' of teascade.net:neontea/quakeball
This commit is contained in:
commit
990438011f
@ -543,6 +543,10 @@ PrefabInstance:
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@ -41,7 +41,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Axis: {x: -1, y: 0, z: 0}
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@ -147,7 +147,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -274,7 +274,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -407,7 +407,7 @@ Transform:
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Rigidbody:
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@ -449,7 +449,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -524,7 +524,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -599,7 +599,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -674,7 +674,7 @@ CharacterJoint:
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@ -749,7 +749,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -824,7 +824,7 @@ CharacterJoint:
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@ -899,7 +899,7 @@ CharacterJoint:
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@ -933,6 +933,22 @@ CharacterJoint:
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m_MassScale: 1
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m_MassScale: 1
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@ -973,7 +989,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -1048,7 +1064,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -1123,7 +1139,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -1198,7 +1214,7 @@ CharacterJoint:
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@ -1273,7 +1289,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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m_Anchor: {x: 0, y: 0, z: 0}
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@ -1505,7 +1521,7 @@ CharacterJoint:
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m_Anchor: {x: 0, y: 0, z: 0}
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37
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62
Assets/Graphics/Models/Guns/ScopeShader.shadergraph
Normal file
62
Assets/Graphics/Models/Guns/ScopeShader.shadergraph
Normal file
File diff suppressed because one or more lines are too long
10
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Binary file not shown.
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18
Assets/Scripts/Util/RenderTextureSetter.cs
Normal file
18
Assets/Scripts/Util/RenderTextureSetter.cs
Normal file
@ -0,0 +1,18 @@
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|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
namespace NeonTea.Quakeball.Util {
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|
public class RenderTextureSetter : MonoBehaviour {
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|
public RenderTexture RenderTextureToCopy;
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public Camera Camera;
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public MeshRenderer Renderer;
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RenderTexture RenderTexture = new RenderTexture(RenderTextureToCopy);
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Binary file not shown.
Loading…
Reference in New Issue
Block a user