Fix server build
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779716b66e
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@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 170678578394383911}
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- component: {fileID: 2654296452177192280}
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- component: {fileID: 212299720352295742}
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m_Layer: 5
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m_Name: TerminalRoot
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m_TagString: Terminal
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@ -55,6 +56,20 @@ MonoBehaviour:
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Player: {fileID: 0}
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LinesVisibleAtOnce: 32
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TerminalScrollbar: {fileID: 4580324269108703239}
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--- !u!114 &212299720352295742
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 170678578394383910}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 482c31472342e654698a9cb423b2ff5f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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SleepBeforeInputMillis: 2000
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Terminal: {fileID: 2654296452177192280}
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--- !u!1 &170678579363757794
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GameObject:
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m_ObjectHideFlags: 0
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@ -400,7 +415,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 2282722458285268294}
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m_HandleRect: {fileID: 4556893897637480247}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -174,6 +174,15 @@ namespace NeonTea.Quakeball.Interface {
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Messages[idx] = message;
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}
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public List<string> GetMessagesSince(ref int startIndex) {
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List<string> messages = new List<string>();
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for (int i = startIndex; i < Messages.Count; i++) {
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messages.Add(Messages[i]);
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}
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startIndex = Messages.Count;
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return messages;
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}
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private void Scroll(int amount) {
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if (IsOpened() && PreviousRuns.Count > 0) {
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JustScrolled = true;
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52
Assets/Scripts/Interface/TerminalStdio.cs
Normal file
52
Assets/Scripts/Interface/TerminalStdio.cs
Normal file
@ -0,0 +1,52 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace NeonTea.Quakeball.Interface {
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public class TerminalStdio : UnityEngine.MonoBehaviour {
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public int SleepBeforeInputMillis;
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public Terminal Terminal;
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private Thread StdioThread;
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private int MessageIndex = 0;
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private ConcurrentQueue<string> Commands = new ConcurrentQueue<string>();
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private void Awake() {
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StdioThread = new Thread(new ThreadStart(StdioMain));
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StdioThread.IsBackground = true;
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StdioThread.Start();
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}
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private void Update() {
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string cmd;
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while (Commands.TryDequeue(out cmd)) {
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Terminal.Run(cmd);
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}
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List<string> prints = Terminal.GetMessagesSince(ref MessageIndex);
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if (prints.Count > 0) {
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foreach (string print in prints) {
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Console.Out.Write($"{print}\n");
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}
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Console.Out.Write("[Quakeball]: ");
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Console.Out.Flush();
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}
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}
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private void StdioMain() {
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Console.Out.WriteLine($"Console thread started, waiting a {SleepBeforeInputMillis} ms for everything to start up.");
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Thread.Sleep(SleepBeforeInputMillis);
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Console.Out.WriteLine("#########################");
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Console.Out.WriteLine("# Welcome to Quakeball! #");
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Console.Out.WriteLine("#########################");
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Console.Out.WriteLine(" (Try writing \"help\"!)");
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Console.Out.Write("\n[Quakeball]: ");
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while (true) {
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string cmd = Console.In.ReadLine().Trim();
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if (cmd != null && cmd.Length > 0) {
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Commands.Enqueue(cmd);
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}
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}
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}
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}
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}
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11
Assets/Scripts/Interface/TerminalStdio.cs.meta
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11
Assets/Scripts/Interface/TerminalStdio.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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