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Vector3 GunPoint = BulletSourcePoint.position; - Vector3 Delta = To - GunPoint; - if (Physics.Raycast(GunPoint, Delta, out Hit, Delta.magnitude, BulletHitLayer)) { + ShotDelta = To - GunPoint; + + if (Physics.Raycast(GunPoint, ShotDelta, out Hit, ShotDelta.magnitude + 0.1f, BulletHitLayer)) { Player Player = Hit.rigidbody.GetComponent(); if (Player != null) { Debug.DrawLine(GunPoint, To, Color.red, 5f); @@ -168,6 +173,11 @@ namespace NeonTea.Quakeball.Players { Debug.DrawLine(GunPoint, To, Color.yellow, 5f); } } + + GameObject LaserEffect = Instantiate(LaserPrefab); + Laser Laser = LaserEffect.GetComponent(); + Laser.From = GunPoint; + Laser.To = GunPoint + ShotDelta; } public void Hit() {