From a028ca93c976cd6b942a34117b2f76fdd7a238bd Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Sat, 8 Aug 2020 08:23:23 +0300 Subject: [PATCH] Add lasers --- Assets/GameObjects/Prefabs/LocalPlayer.prefab | 4 + Assets/GameObjects/Prefabs/Particles.meta | 8 + .../Prefabs/Particles/Laser.prefab | 4915 +++++++++++++++++ .../Prefabs/Particles/Laser.prefab.meta | 7 + Assets/GameObjects/Prefabs/Player.prefab | 3 +- Assets/GameObjects/Scenes/TestScene.unity | 2 +- Assets/Graphics/Materials/ShootLaserTrail.mat | 109 + .../Materials/ShootLaserTrail.mat.meta | 8 + Assets/Scripts/Combat/Bullet.cs | 18 - Assets/Scripts/Combat/HitRegisterer.cs | 18 - Assets/Scripts/Combat/HitRegisterer.cs.meta | 11 - Assets/Scripts/Combat/Laser.cs | 28 + .../Combat/{Bullet.cs.meta => Laser.cs.meta} | 0 Assets/Scripts/Players/Player.cs | 16 +- 14 files changed, 5095 insertions(+), 52 deletions(-) create mode 100644 Assets/GameObjects/Prefabs/Particles.meta create mode 100644 Assets/GameObjects/Prefabs/Particles/Laser.prefab create mode 100644 Assets/GameObjects/Prefabs/Particles/Laser.prefab.meta create mode 100644 Assets/Graphics/Materials/ShootLaserTrail.mat create mode 100644 Assets/Graphics/Materials/ShootLaserTrail.mat.meta delete mode 100644 Assets/Scripts/Combat/Bullet.cs delete mode 100644 Assets/Scripts/Combat/HitRegisterer.cs delete mode 100644 Assets/Scripts/Combat/HitRegisterer.cs.meta create mode 100644 Assets/Scripts/Combat/Laser.cs rename Assets/Scripts/Combat/{Bullet.cs.meta => Laser.cs.meta} (100%) diff --git a/Assets/GameObjects/Prefabs/LocalPlayer.prefab b/Assets/GameObjects/Prefabs/LocalPlayer.prefab index e189f18..2b71561 100644 --- a/Assets/GameObjects/Prefabs/LocalPlayer.prefab +++ b/Assets/GameObjects/Prefabs/LocalPlayer.prefab @@ -274,6 +274,10 @@ PrefabInstance: propertyPath: m_Layer value: 11 objectReference: {fileID: 0} + - 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Vector3 GunPoint = BulletSourcePoint.position; - Vector3 Delta = To - GunPoint; - if (Physics.Raycast(GunPoint, Delta, out Hit, Delta.magnitude, BulletHitLayer)) { + ShotDelta = To - GunPoint; + + if (Physics.Raycast(GunPoint, ShotDelta, out Hit, ShotDelta.magnitude + 0.1f, BulletHitLayer)) { Player Player = Hit.rigidbody.GetComponent(); if (Player != null) { Debug.DrawLine(GunPoint, To, Color.red, 5f); @@ -168,6 +173,11 @@ namespace NeonTea.Quakeball.Players { Debug.DrawLine(GunPoint, To, Color.yellow, 5f); } } + + GameObject LaserEffect = Instantiate(LaserPrefab); + Laser Laser = LaserEffect.GetComponent(); + Laser.From = GunPoint; + Laser.To = GunPoint + ShotDelta; } public void Hit() {