From ad83a09db84c862053a45f9c48f38eb9a5aabec4 Mon Sep 17 00:00:00 2001 From: Jens Pitkanen Date: Thu, 13 Aug 2020 23:28:18 +0300 Subject: [PATCH] Reorganize twoo, electric boogaloo --- Assets/{Audio.meta => Core.meta} | 2 +- Assets/{Graphics => Core}/Fonts.meta | 0 .../Fonts/SourceCodePro-Regular SDF.asset | 0 .../SourceCodePro-Regular SDF.asset.meta | 0 .../Fonts/SourceCodePro-Regular.ttf | Bin .../Fonts/SourceCodePro-Regular.ttf.meta | 0 Assets/{Audio => Core}/MainMixer.mixer | 0 Assets/{Audio => Core}/MainMixer.mixer.meta | 0 Assets/{Graphics => Core}/RenderPipeline.meta | 0 .../DefaultLightingSettings.lighting | 0 .../DefaultLightingSettings.lighting.meta | 0 .../DefaultPostProcessingVolumeProfile.asset | 0 ...aultPostProcessingVolumeProfile.asset.meta | 0 .../UniversalRenderPipelineAsset.asset | 0 .../UniversalRenderPipelineAsset.asset.meta | 0 ...niversalRenderPipelineAsset_Renderer.asset | 0 ...salRenderPipelineAsset_Renderer.asset.meta | 0 Assets/{Graphics => Core}/Splashes.meta | 0 .../{Graphics => Core}/Splashes/NeonTea.png | Bin .../Splashes/NeonTea.png.meta | 0 Assets/GameObjects/Prefabs.meta | 8 -- Assets/GameObjects/Prefabs/Particles.meta | 8 -- .../Scenes/PrefabEnvironments.meta | 8 -- Assets/GameObjects/ScriptableObjects.meta | 8 -- .../ScriptableObjects/MoveStyles.meta | 8 -- Assets/Graphics.meta | 8 -- Assets/Graphics/Animation.meta | 8 -- Assets/Graphics/Animation/Gun.meta | 8 -- Assets/Graphics/Materials.meta | 8 -- Assets/Graphics/Materials/Emoji.mat | 98 ------------------ Assets/Graphics/Materials/Emoji.mat.meta | 8 -- Assets/Graphics/Models.meta | 8 -- Assets/Graphics/Models/Guns.meta | 8 -- Assets/Graphics/Models/Levels.meta | 8 -- Assets/Graphics/Models/Soldier.meta | 8 -- Assets/Graphics/Sprites.meta | 8 -- Assets/Graphics/Textures.meta | 8 -- Assets/Graphics/Textures/Soldier.meta | 8 -- Assets/{Audio/Sfx.meta => Items.meta} | 2 +- .../ZapSplat.meta => Items/SniperRifle.meta} | 2 +- .../Soldier => Items/SniperRifle}/Gear.png | Bin .../SniperRifle}/Gear.png.meta | 0 .../GunAnimatorController.controller | 0 .../GunAnimatorController.controller.meta | 0 .../Gun => Items/SniperRifle}/GunIdle.anim | 0 .../SniperRifle}/GunIdle.anim.meta | 0 .../Gun => Items/SniperRifle}/GunShot.anim | 0 .../SniperRifle}/GunShot.anim.meta | 0 .../Gun => Items/SniperRifle}/GunWalk.anim | 0 .../SniperRifle}/GunWalk.anim.meta | 0 .../SniperRifle}/Laser.prefab | 0 .../SniperRifle}/Laser.prefab.meta | 0 .../SniperRifle}/LaserFast.mp3 | Bin .../SniperRifle}/LaserFast.mp3.meta | 0 .../Sfx => Items/SniperRifle}/LaserShot.ogg | Bin .../SniperRifle}/LaserShot.ogg.meta | 0 .../SniperRifle}/LaserWithRecovery.mp3 | Bin .../SniperRifle}/LaserWithRecovery.mp3.meta | 0 .../SniperRifle}/LaserWithRecoveryEdited.ogg | Bin .../LaserWithRecoveryEdited.ogg.meta | 0 .../Guns => Items/SniperRifle}/RifleMetal.mat | 0 .../SniperRifle}/RifleMetal.mat.meta | 0 .../Guns => Items/SniperRifle}/Scope.mat | 0 .../Guns => Items/SniperRifle}/Scope.mat.meta | 0 .../ScopeRenderTexture.renderTexture | 0 .../ScopeRenderTexture.renderTexture.meta | 0 .../SniperRifle}/ScopeShader.shadergraph | 0 .../SniperRifle}/ScopeShader.shadergraph.meta | 0 .../SniperRifle}/ShootLaserTrail.mat | 0 .../SniperRifle}/ShootLaserTrail.mat.meta | 0 .../SniperRifle}/SniperRifle.fbx | Bin .../SniperRifle}/SniperRifle.fbx.meta | 0 Assets/{GameObjects.meta => Net.meta} | 2 +- .../Prefabs => Net}/NetChaperone.prefab | 0 .../Prefabs => Net}/NetChaperone.prefab.meta | 0 Assets/Player.meta | 8 ++ .../Prefabs => Player}/LocalPlayer.prefab | 0 .../LocalPlayer.prefab.meta | 0 .../Prefabs => Player}/Player.prefab | 0 .../Prefabs => Player}/Player.prefab.meta | 0 Assets/Player/Resources.meta | 8 ++ .../Resources}/BloodMaterial.mat | 0 .../Resources}/BloodMaterial.mat.meta | 0 .../Resources}/Crouching.asset | 0 .../Resources}/Crouching.asset.meta | 0 .../Sfx/ZapSplat => Player/Resources}/Hit.mp3 | Bin .../Resources}/Hit.mp3.meta | 0 .../Resources}/Running.asset | 0 .../Resources}/Running.asset.meta | 0 .../Soldier => Player/Resources}/Soldier.png | Bin .../Resources}/Soldier.png.meta | 0 .../Resources}/SoldierAnimator.controller | 0 .../SoldierAnimator.controller.meta | 0 .../Soldier => Player/Resources}/SoldierF.fbx | Bin .../Resources}/SoldierF.fbx.meta | 0 .../Soldier => Player/Resources}/SoldierM.fbx | Bin .../Resources}/SoldierM.fbx.meta | 0 .../Resources}/SoldierMat.mat | 0 .../Resources}/SoldierMat.mat.meta | 0 .../Resources}/Splatter.prefab | 0 .../Resources}/Splatter.prefab.meta | 0 .../DefaultLightingSettings.lighting | 63 ----------- Assets/{GameObjects => }/Scenes.meta | 2 +- Assets/Scenes/Generic.meta | 8 ++ .../Generic}/LitVertexColored.shadergraph | 0 .../LitVertexColored.shadergraph.meta | 0 .../Generic}/ProBuilderURP.mat | 0 .../Generic}/ProBuilderURP.mat.meta | 0 Assets/Scenes/Props.meta | 8 ++ .../Textures => Scenes/Props}/Grate.meta | 2 +- .../Props/Grate}/ChainLinkFenceImpact1.mp3 | Bin .../Grate}/ChainLinkFenceImpact1.mp3.meta | 0 .../Props/Grate}/ChainLinkFenceImpact2.mp3 | Bin .../Grate}/ChainLinkFenceImpact2.mp3.meta | 0 .../Props}/Grate/GrateAlbedo.png | Bin .../Props}/Grate/GrateAlbedo.png.meta | 0 .../Props}/Grate/GrateNormal.png | Bin .../Props}/Grate/GrateNormal.png.meta | 0 .../Props}/Grate/GrateSmoothness.png | Bin .../Props}/Grate/GrateSmoothness.png.meta | 0 .../Models/Levels => Scenes}/Stardust.meta | 2 +- .../Levels => Scenes}/Stardust/Stardust.fbx | Bin .../Stardust/Stardust.fbx.meta | 0 .../Stardust/StardustBlue.mat | 0 .../Stardust/StardustBlue.mat.meta | 0 .../Stardust/StardustNeutral.mat | 0 .../Stardust/StardustNeutral.mat.meta | 0 .../Stardust/StardustOrange.mat | 0 .../Stardust/StardustOrange.mat.meta | 0 .../Stardust/StardustWallbang.mat | 0 .../Stardust/StardustWallbang.mat.meta | 0 .../Scenes => Scenes/Stardust}/TestScene.meta | 0 .../Stardust}/TestScene.unity | 0 .../Stardust}/TestScene.unity.meta | 0 .../Stardust}/TestScene/LightingData.asset | Bin .../TestScene/LightingData.asset.meta | 0 .../TestScene/Lightmap-0_comp_dir.png | Bin .../TestScene/Lightmap-0_comp_dir.png.meta | 0 .../TestScene/Lightmap-0_comp_light.exr | Bin .../TestScene/Lightmap-0_comp_light.exr.meta | 0 .../Stardust}/TestScene/ReflectionProbe-0.exr | Bin .../TestScene/ReflectionProbe-0.exr.meta | 0 Assets/{GameObjects/Prefabs => }/UI.meta | 2 +- Assets/{Graphics/Sprites => UI}/Crosshair.png | Bin .../Sprites => UI}/Crosshair.png.meta | 0 .../Prefabs => }/UI/DeadScreen.prefab | 0 .../Prefabs => }/UI/DeadScreen.prefab.meta | 0 .../Prefabs => }/UI/NetDebug.prefab | 0 .../Prefabs => }/UI/NetDebug.prefab.meta | 0 .../Prefabs => }/UI/StatRow.prefab | 0 .../Prefabs => }/UI/StatRow.prefab.meta | 0 .../Prefabs => }/UI/StatScreenRoot.prefab | 0 .../UI/StatScreenRoot.prefab.meta | 0 .../Prefabs => }/UI/TerminalRoot.prefab | 0 .../Prefabs => }/UI/TerminalRoot.prefab.meta | 0 Assets/Unity.meta | 8 ++ Assets/{ => Unity}/InputSystem.meta | 0 .../InputSystem.inputsettings.asset | 0 .../InputSystem.inputsettings.asset.meta | 0 Assets/{ => Unity}/Lib.meta | 0 Assets/{ => Unity}/Lib/ProBuilder Data.meta | 0 .../Default Color Palette.asset | 0 .../Default Color Palette.asset.meta | 0 Assets/{ => Unity}/Lib/TextMesh Pro.meta | 0 .../{ => Unity}/Lib/TextMesh Pro/Fonts.meta | 0 .../Fonts/LiberationSans - OFL.txt | 0 .../Fonts/LiberationSans - OFL.txt.meta | 0 .../Lib/TextMesh Pro/Fonts/LiberationSans.ttf | Bin .../Fonts/LiberationSans.ttf.meta | 0 .../Lib/TextMesh Pro/Resources.meta | 0 .../Resources/Fonts & Materials.meta | 0 .../LiberationSans SDF - Drop Shadow.mat | 0 .../LiberationSans SDF - Drop Shadow.mat.meta | 0 .../LiberationSans SDF - Fallback.asset | 0 .../LiberationSans SDF - Fallback.asset.meta | 0 .../LiberationSans SDF - Outline.mat | 0 .../LiberationSans SDF - Outline.mat.meta | 0 .../LiberationSans SDF.asset | 0 .../LiberationSans SDF.asset.meta | 0 .../LineBreaking Following Characters.txt | 0 ...LineBreaking Following Characters.txt.meta | 0 .../LineBreaking Leading Characters.txt | 0 .../LineBreaking Leading Characters.txt.meta | 0 .../TextMesh Pro/Resources/Sprite Assets.meta | 0 .../Resources/Sprite Assets/EmojiOne.asset | 0 .../Sprite Assets/EmojiOne.asset.meta | 0 .../TextMesh Pro/Resources/Style Sheets.meta | 0 .../Style Sheets/Default Style Sheet.asset | 0 .../Default Style Sheet.asset.meta | 0 .../TextMesh Pro/Resources/TMP Settings.asset | 0 .../Resources/TMP Settings.asset.meta | 0 .../{ => Unity}/Lib/TextMesh Pro/Shaders.meta | 0 .../Shaders/TMP_Bitmap-Custom-Atlas.shader | 0 .../TMP_Bitmap-Custom-Atlas.shader.meta | 0 .../Shaders/TMP_Bitmap-Mobile.shader | 0 .../Shaders/TMP_Bitmap-Mobile.shader.meta | 0 .../TextMesh Pro/Shaders/TMP_Bitmap.shader | 0 .../Shaders/TMP_Bitmap.shader.meta | 0 .../Shaders/TMP_SDF Overlay.shader | 0 .../Shaders/TMP_SDF Overlay.shader.meta | 0 .../TextMesh Pro/Shaders/TMP_SDF SSD.shader | 0 .../Shaders/TMP_SDF SSD.shader.meta | 0 .../Shaders/TMP_SDF-Mobile Masking.shader | 0 .../TMP_SDF-Mobile Masking.shader.meta | 0 .../Shaders/TMP_SDF-Mobile Overlay.shader | 0 .../TMP_SDF-Mobile Overlay.shader.meta | 0 .../Shaders/TMP_SDF-Mobile SSD.shader | 0 .../Shaders/TMP_SDF-Mobile SSD.shader.meta | 0 .../Shaders/TMP_SDF-Mobile.shader | 0 .../Shaders/TMP_SDF-Mobile.shader.meta | 0 .../Shaders/TMP_SDF-Surface-Mobile.shader | 0 .../TMP_SDF-Surface-Mobile.shader.meta | 0 .../Shaders/TMP_SDF-Surface.shader | 0 .../Shaders/TMP_SDF-Surface.shader.meta | 0 .../Lib/TextMesh Pro/Shaders/TMP_SDF.shader | 0 .../TextMesh Pro/Shaders/TMP_SDF.shader.meta | 0 .../TextMesh Pro/Shaders/TMP_Sprite.shader | 0 .../Shaders/TMP_Sprite.shader.meta | 0 .../Lib/TextMesh Pro/Shaders/TMPro.cginc | 0 .../Lib/TextMesh Pro/Shaders/TMPro.cginc.meta | 0 .../TextMesh Pro/Shaders/TMPro_Mobile.cginc | 0 .../Shaders/TMPro_Mobile.cginc.meta | 0 .../Shaders/TMPro_Properties.cginc | 0 .../Shaders/TMPro_Properties.cginc.meta | 0 .../TextMesh Pro/Shaders/TMPro_Surface.cginc | 0 .../Shaders/TMPro_Surface.cginc.meta | 0 .../{ => Unity}/Lib/TextMesh Pro/Sprites.meta | 0 .../Sprites/EmojiOne Attribution.txt | 0 .../Sprites/EmojiOne Attribution.txt.meta | 0 .../Lib/TextMesh Pro/Sprites/EmojiOne.json | 0 .../TextMesh Pro/Sprites/EmojiOne.json.meta | 0 .../RegularPrefabEnvironment.unity | 0 .../RegularPrefabEnvironment.unity.meta | 0 .../UIPrefabEnvironment.unity | 0 .../UIPrefabEnvironment.unity.meta | 0 CREDITS.md | 3 + 236 files changed, 51 insertions(+), 305 deletions(-) rename Assets/{Audio.meta => Core.meta} (77%) rename Assets/{Graphics => Core}/Fonts.meta (100%) rename Assets/{Graphics => Core}/Fonts/SourceCodePro-Regular SDF.asset (100%) rename Assets/{Graphics => Core}/Fonts/SourceCodePro-Regular SDF.asset.meta (100%) rename Assets/{Graphics => Core}/Fonts/SourceCodePro-Regular.ttf (100%) rename Assets/{Graphics => Core}/Fonts/SourceCodePro-Regular.ttf.meta (100%) rename Assets/{Audio => Core}/MainMixer.mixer (100%) rename Assets/{Audio => Core}/MainMixer.mixer.meta (100%) rename Assets/{Graphics => Core}/RenderPipeline.meta (100%) rename Assets/{Graphics => Core}/RenderPipeline/DefaultLightingSettings.lighting (100%) rename Assets/{Graphics => Core}/RenderPipeline/DefaultLightingSettings.lighting.meta (100%) rename Assets/{Graphics => Core}/RenderPipeline/DefaultPostProcessingVolumeProfile.asset (100%) rename Assets/{Graphics => Core}/RenderPipeline/DefaultPostProcessingVolumeProfile.asset.meta (100%) rename Assets/{Graphics => Core}/RenderPipeline/UniversalRenderPipelineAsset.asset (100%) rename Assets/{Graphics => Core}/RenderPipeline/UniversalRenderPipelineAsset.asset.meta (100%) rename Assets/{Graphics => Core}/RenderPipeline/UniversalRenderPipelineAsset_Renderer.asset (100%) rename Assets/{Graphics => Core}/RenderPipeline/UniversalRenderPipelineAsset_Renderer.asset.meta (100%) rename Assets/{Graphics => Core}/Splashes.meta (100%) rename Assets/{Graphics => Core}/Splashes/NeonTea.png (100%) rename Assets/{Graphics => Core}/Splashes/NeonTea.png.meta (100%) delete mode 100644 Assets/GameObjects/Prefabs.meta delete mode 100644 Assets/GameObjects/Prefabs/Particles.meta delete mode 100644 Assets/GameObjects/Scenes/PrefabEnvironments.meta delete mode 100644 Assets/GameObjects/ScriptableObjects.meta delete mode 100644 Assets/GameObjects/ScriptableObjects/MoveStyles.meta delete mode 100644 Assets/Graphics.meta delete mode 100644 Assets/Graphics/Animation.meta delete mode 100644 Assets/Graphics/Animation/Gun.meta delete mode 100644 Assets/Graphics/Materials.meta delete mode 100644 Assets/Graphics/Materials/Emoji.mat delete mode 100644 Assets/Graphics/Materials/Emoji.mat.meta delete mode 100644 Assets/Graphics/Models.meta delete mode 100644 Assets/Graphics/Models/Guns.meta delete mode 100644 Assets/Graphics/Models/Levels.meta delete mode 100644 Assets/Graphics/Models/Soldier.meta delete mode 100644 Assets/Graphics/Sprites.meta delete mode 100644 Assets/Graphics/Textures.meta delete mode 100644 Assets/Graphics/Textures/Soldier.meta rename Assets/{Audio/Sfx.meta => Items.meta} (77%) rename Assets/{Audio/Sfx/ZapSplat.meta => Items/SniperRifle.meta} (77%) rename Assets/{Graphics/Textures/Soldier => Items/SniperRifle}/Gear.png (100%) rename Assets/{Graphics/Textures/Soldier => Items/SniperRifle}/Gear.png.meta (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunAnimatorController.controller (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunAnimatorController.controller.meta (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunIdle.anim (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunIdle.anim.meta (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunShot.anim (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunShot.anim.meta (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunWalk.anim (100%) rename Assets/{Graphics/Animation/Gun => Items/SniperRifle}/GunWalk.anim.meta (100%) rename Assets/{GameObjects/Prefabs/Particles => Items/SniperRifle}/Laser.prefab (100%) rename Assets/{GameObjects/Prefabs/Particles => Items/SniperRifle}/Laser.prefab.meta (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserFast.mp3 (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserFast.mp3.meta (100%) rename Assets/{Audio/Sfx => Items/SniperRifle}/LaserShot.ogg (100%) rename Assets/{Audio/Sfx => Items/SniperRifle}/LaserShot.ogg.meta (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserWithRecovery.mp3 (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserWithRecovery.mp3.meta (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserWithRecoveryEdited.ogg (100%) rename Assets/{Audio/Sfx/ZapSplat => Items/SniperRifle}/LaserWithRecoveryEdited.ogg.meta (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/RifleMetal.mat (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/RifleMetal.mat.meta (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/Scope.mat (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/Scope.mat.meta (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/ScopeRenderTexture.renderTexture (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/ScopeRenderTexture.renderTexture.meta (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/ScopeShader.shadergraph (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/ScopeShader.shadergraph.meta (100%) rename Assets/{Graphics/Materials => Items/SniperRifle}/ShootLaserTrail.mat (100%) rename Assets/{Graphics/Materials => Items/SniperRifle}/ShootLaserTrail.mat.meta (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/SniperRifle.fbx (100%) rename Assets/{Graphics/Models/Guns => Items/SniperRifle}/SniperRifle.fbx.meta (100%) rename Assets/{GameObjects.meta => Net.meta} (77%) rename Assets/{GameObjects/Prefabs => Net}/NetChaperone.prefab (100%) rename Assets/{GameObjects/Prefabs => Net}/NetChaperone.prefab.meta (100%) create mode 100644 Assets/Player.meta rename Assets/{GameObjects/Prefabs => Player}/LocalPlayer.prefab (100%) rename Assets/{GameObjects/Prefabs => Player}/LocalPlayer.prefab.meta (100%) rename Assets/{GameObjects/Prefabs => Player}/Player.prefab (100%) rename Assets/{GameObjects/Prefabs => Player}/Player.prefab.meta (100%) create mode 100644 Assets/Player/Resources.meta rename Assets/{Graphics/Materials => Player/Resources}/BloodMaterial.mat (100%) rename Assets/{Graphics/Materials => Player/Resources}/BloodMaterial.mat.meta (100%) rename Assets/{GameObjects/ScriptableObjects/MoveStyles => Player/Resources}/Crouching.asset (100%) rename Assets/{GameObjects/ScriptableObjects/MoveStyles => Player/Resources}/Crouching.asset.meta (100%) rename Assets/{Audio/Sfx/ZapSplat => Player/Resources}/Hit.mp3 (100%) rename Assets/{Audio/Sfx/ZapSplat => Player/Resources}/Hit.mp3.meta (100%) rename Assets/{GameObjects/ScriptableObjects/MoveStyles => Player/Resources}/Running.asset (100%) rename Assets/{GameObjects/ScriptableObjects/MoveStyles => Player/Resources}/Running.asset.meta (100%) rename Assets/{Graphics/Textures/Soldier => Player/Resources}/Soldier.png (100%) rename Assets/{Graphics/Textures/Soldier => Player/Resources}/Soldier.png.meta (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierAnimator.controller (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierAnimator.controller.meta (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierF.fbx (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierF.fbx.meta (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierM.fbx (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierM.fbx.meta (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierMat.mat (100%) rename Assets/{Graphics/Models/Soldier => Player/Resources}/SoldierMat.mat.meta (100%) rename Assets/{GameObjects/Prefabs => Player/Resources}/Splatter.prefab (100%) rename Assets/{GameObjects/Prefabs => Player/Resources}/Splatter.prefab.meta (100%) delete mode 100644 Assets/RenderPipeline/DefaultLightingSettings.lighting rename Assets/{GameObjects => }/Scenes.meta (77%) create mode 100644 Assets/Scenes/Generic.meta rename Assets/{Graphics/Materials => Scenes/Generic}/LitVertexColored.shadergraph (100%) rename Assets/{Graphics/Materials => Scenes/Generic}/LitVertexColored.shadergraph.meta (100%) rename Assets/{Graphics/Materials => Scenes/Generic}/ProBuilderURP.mat (100%) rename Assets/{Graphics/Materials => Scenes/Generic}/ProBuilderURP.mat.meta (100%) create mode 100644 Assets/Scenes/Props.meta rename Assets/{Graphics/Textures => Scenes/Props}/Grate.meta (77%) rename Assets/{Audio/Sfx/ZapSplat => Scenes/Props/Grate}/ChainLinkFenceImpact1.mp3 (100%) rename Assets/{Audio/Sfx/ZapSplat => Scenes/Props/Grate}/ChainLinkFenceImpact1.mp3.meta (100%) rename Assets/{Audio/Sfx/ZapSplat => Scenes/Props/Grate}/ChainLinkFenceImpact2.mp3 (100%) rename Assets/{Audio/Sfx/ZapSplat => Scenes/Props/Grate}/ChainLinkFenceImpact2.mp3.meta (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateAlbedo.png (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateAlbedo.png.meta (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateNormal.png (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateNormal.png.meta (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateSmoothness.png (100%) rename Assets/{Graphics/Textures => Scenes/Props}/Grate/GrateSmoothness.png.meta (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust.meta (77%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/Stardust.fbx (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/Stardust.fbx.meta (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustBlue.mat (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustBlue.mat.meta (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustNeutral.mat (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustNeutral.mat.meta (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustOrange.mat (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustOrange.mat.meta (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustWallbang.mat (100%) rename Assets/{Graphics/Models/Levels => Scenes}/Stardust/StardustWallbang.mat.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene.unity (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene.unity.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/LightingData.asset (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/LightingData.asset.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/Lightmap-0_comp_dir.png (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/Lightmap-0_comp_dir.png.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/Lightmap-0_comp_light.exr (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/Lightmap-0_comp_light.exr.meta (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/ReflectionProbe-0.exr (100%) rename Assets/{GameObjects/Scenes => Scenes/Stardust}/TestScene/ReflectionProbe-0.exr.meta (100%) rename Assets/{GameObjects/Prefabs => }/UI.meta (77%) rename Assets/{Graphics/Sprites => UI}/Crosshair.png (100%) rename Assets/{Graphics/Sprites => UI}/Crosshair.png.meta (100%) rename Assets/{GameObjects/Prefabs => 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Pro/Shaders/TMP_Bitmap.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_SDF.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_SDF.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_SDF.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMP_Sprite.shader.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro.cginc b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro.cginc similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro.cginc rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro.cginc diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro.cginc.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro.cginc.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro.cginc.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro.cginc.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc diff --git a/Assets/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta b/Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta rename to Assets/Unity/Lib/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta diff --git a/Assets/Lib/TextMesh Pro/Sprites.meta b/Assets/Unity/Lib/TextMesh Pro/Sprites.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Sprites.meta rename to Assets/Unity/Lib/TextMesh Pro/Sprites.meta diff --git a/Assets/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt b/Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt similarity index 100% rename from Assets/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt rename to Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt diff --git a/Assets/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta b/Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta rename to Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta diff --git a/Assets/Lib/TextMesh Pro/Sprites/EmojiOne.json b/Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne.json similarity index 100% rename from Assets/Lib/TextMesh Pro/Sprites/EmojiOne.json rename to Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne.json diff --git a/Assets/Lib/TextMesh Pro/Sprites/EmojiOne.json.meta b/Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne.json.meta similarity index 100% rename from Assets/Lib/TextMesh Pro/Sprites/EmojiOne.json.meta rename to Assets/Unity/Lib/TextMesh Pro/Sprites/EmojiOne.json.meta diff --git a/Assets/GameObjects/Scenes/PrefabEnvironments/RegularPrefabEnvironment.unity b/Assets/Unity/RegularPrefabEnvironment.unity similarity index 100% rename from Assets/GameObjects/Scenes/PrefabEnvironments/RegularPrefabEnvironment.unity rename to Assets/Unity/RegularPrefabEnvironment.unity diff --git a/Assets/GameObjects/Scenes/PrefabEnvironments/RegularPrefabEnvironment.unity.meta b/Assets/Unity/RegularPrefabEnvironment.unity.meta similarity index 100% rename from Assets/GameObjects/Scenes/PrefabEnvironments/RegularPrefabEnvironment.unity.meta rename to Assets/Unity/RegularPrefabEnvironment.unity.meta diff --git a/Assets/GameObjects/Scenes/PrefabEnvironments/UIPrefabEnvironment.unity b/Assets/Unity/UIPrefabEnvironment.unity similarity index 100% rename from Assets/GameObjects/Scenes/PrefabEnvironments/UIPrefabEnvironment.unity rename to Assets/Unity/UIPrefabEnvironment.unity diff --git a/Assets/GameObjects/Scenes/PrefabEnvironments/UIPrefabEnvironment.unity.meta b/Assets/Unity/UIPrefabEnvironment.unity.meta similarity index 100% rename from Assets/GameObjects/Scenes/PrefabEnvironments/UIPrefabEnvironment.unity.meta rename to Assets/Unity/UIPrefabEnvironment.unity.meta diff --git a/CREDITS.md b/CREDITS.md index 4e24254..f4e17c2 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -1,3 +1,6 @@ - [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project - [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/) + - [ChainLinkFenceImpact](Assets/Scenes/Props/Grate/) + - [LaserFast and LaserWithRecovery](Assets/Items/SniperRifle/) + - [Hit](Assets/Player) - [Soldier model and rig](RawAssets/Soldier) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)