Fix typo in LocalPlayer.cs
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@ -91,7 +91,7 @@ namespace NeonTea.Quakeball.Players {
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}
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if (Time.time - PreviousPlayerFullSync >= 1f / FullSyncFrequency) {
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FullSyncFrequency = Time.time;
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PreviousPlayerFullSync = Time.time;
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if (Networking.Net.Singleton.Instance != null) {
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Networking.Net.Singleton.Instance.SendPlayerSync();
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}
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