Fix typo in LocalPlayer.cs

This commit is contained in:
Jens Pitkänen 2020-08-08 01:44:07 +03:00
parent c1d620bc9c
commit adf3acabeb

View File

@ -91,7 +91,7 @@ namespace NeonTea.Quakeball.Players {
}
if (Time.time - PreviousPlayerFullSync >= 1f / FullSyncFrequency) {
FullSyncFrequency = Time.time;
PreviousPlayerFullSync = Time.time;
if (Networking.Net.Singleton.Instance != null) {
Networking.Net.Singleton.Instance.SendPlayerSync();
}