Add tp command
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				| @ -1,5 +1,6 @@ | |||||||
| using UnityEngine; | using UnityEngine; | ||||||
| using UnityEngine.InputSystem; | using UnityEngine.InputSystem; | ||||||
|  | using NeonTea.Quakeball.Interface; | ||||||
| using NeonTea.Quakeball.Networking; | using NeonTea.Quakeball.Networking; | ||||||
| using NeonTea.Quakeball.Networking.Packets; | using NeonTea.Quakeball.Networking.Packets; | ||||||
| 
 | 
 | ||||||
| @ -44,6 +45,14 @@ namespace NeonTea.Quakeball.Players { | |||||||
|                 .With("Down", "<Keyboard>/s") |                 .With("Down", "<Keyboard>/s") | ||||||
|                 .With("Left", "<Keyboard>/a") |                 .With("Left", "<Keyboard>/a") | ||||||
|                 .With("Right", "<Keyboard>/d"); |                 .With("Right", "<Keyboard>/d"); | ||||||
|  | 
 | ||||||
|  |             Terminal.Singleton.RegisterCommand("tp", args => { | ||||||
|  |                 if (args.Length != 3) { | ||||||
|  |                     return false; | ||||||
|  |                 } | ||||||
|  |                 transform.position = new Vector3(float.Parse(args[0]), float.Parse(args[1]), float.Parse(args[2])); | ||||||
|  |                 return true; | ||||||
|  |             }, "tp x y z - Teleports the local player to the specified coordinates."); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void Update() { |         private void Update() { | ||||||
|  | |||||||
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