Make death a thing!

This commit is contained in:
Sofia 2020-08-08 15:37:55 +03:00
parent b2d7e7be11
commit b3dffac097
11 changed files with 773 additions and 22 deletions

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@ -0,0 +1,51 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace NeonTea.Quakeball.Interface {
public class DeadScreen : MonoBehaviour {
public Image Crosshair;
public GameObject Root;
public TMP_Text KilledText;
public TMP_Text RespawnText;
public bool Open = false;
public float LastUpdate;
public int seconds;
public void Start() {
Terminal.Singleton.RegisterCommand("dead", args => {
if (args.Length == 1) {
StartCountdown(args[0]);
return true;
}
Terminal.Singleton.Println("Need 1 argument for killer's name!");
return false;
}, "dead <name> - Starts the DeadScreen with given name as the killer's name.");
}
public void Update() {
Root.gameObject.SetActive(Open);
if (Crosshair != null) {
Crosshair.enabled = !Open;
}
if (seconds > 0 && Time.time - LastUpdate > 1) {
LastUpdate = Time.time;
seconds--;
string secondsText = (seconds > 0) ? seconds.ToString() : "";
RespawnText.text = $"Respawn in {secondsText}..";
}
}
public void StartCountdown(string killer) {
Open = true;
KilledText.text = $"Killed by {killer}";
LastUpdate = Time.time;
seconds = 3;
RespawnText.text = $"Respawn in {seconds}..";
}
}
}

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View File

@ -27,6 +27,7 @@ namespace NeonTea.Quakeball.Networking {
RegisterPacket(typeof(MultiplePlayerUpdatesPckt));
RegisterPacket(typeof(MultipleSyncsPckt));
RegisterPacket(typeof(HitPckt));
RegisterPacket(typeof(DeadPckt));
}
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {

View File

@ -95,11 +95,16 @@ namespace NeonTea.Quakeball.Networking.Instances {
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
NetPlayer player = new NetPlayer(spawn.PlayerId, obj);
Players.Add(spawn.PlayerId, player);
} else {
} else if (Players[spawn.PlayerId].Controlled.IsDead) {
if (Players.ContainsKey(spawn.PlayerId)) {
HandlePlayerDeath(spawn.PlayerId, spawn.Location);
HandlePlayerRespawn(spawn.PlayerId, spawn.Location);
}
}
} else if (packet is DeadPckt) {
DeadPckt dead = (DeadPckt)packet;
if (Players.ContainsKey(dead.DeadPlayerId)) {
HandlePlayerDeath(dead.DeadPlayerId, dead.KillerPlayerId);
}
} else if (packet is MultiplePlayerUpdatesPckt) {
MultiplePlayerUpdatesPckt multiple = (MultiplePlayerUpdatesPckt)packet;
foreach (PlayerUpdatePckt pckt in multiple.Updates) {
@ -192,9 +197,15 @@ namespace NeonTea.Quakeball.Networking.Instances {
}
}
public void HandlePlayerDeath(ulong uid, Vector3 respawn) {
public void HandlePlayerDeath(ulong dead, ulong killer) {
if (Players[dead].Controlled != null) {
Players[dead].Controlled.Dead(killer);
}
}
public void HandlePlayerRespawn(ulong uid, Vector3 respawn) {
if (Players[uid].Controlled != null) {
Players[uid].Controlled.transform.position = respawn;
Players[uid].Controlled.Respawn(respawn);
}
}
}

View File

@ -207,12 +207,18 @@ namespace NeonTea.Quakeball.Networking.Instances {
SendReliableToAll(hit);
}
public void HandlePlayerDeath(ulong uid) {
public void HandlePlayerDeath(ulong deadid, ulong killerid) {
Players[deadid].Controlled.Dead(killerid);
DeadPckt dead = new DeadPckt(deadid, killerid);
SendReliableToAll(dead);
}
public void HandlePlayerRespawn(ulong uid) {
Vector3 point = GameObject.FindGameObjectWithTag("Respawn").transform.position;
Player player = Players[uid].Controlled;
player.transform.position = point;
Players[uid].Controlled.Respawn(point);
SpawnPckt spawn = new SpawnPckt(point, uid, false);
SendReliableToAll(spawn);
}
}
}

View File

@ -29,6 +29,28 @@ namespace NeonTea.Quakeball.Networking.Packets {
}
}
public class DeadPckt : Packet {
public ulong DeadPlayerId;
public ulong KillerPlayerId;
public DeadPckt() { }
public DeadPckt(ulong deadid, ulong killerid) {
DeadPlayerId = deadid;
KillerPlayerId = killerid;
}
public override void Read(ByteBuffer buffer) {
DeadPlayerId = buffer.ReadULong();
KillerPlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(DeadPlayerId);
buffer.Write(KillerPlayerId);
}
}
public class SelfIdentPckt : Packet {
public ulong PlayerId;

View File

@ -4,6 +4,7 @@ using NeonTea.Quakeball.Util;
using NeonTea.Quakeball.Networking;
using NeonTea.Quakeball.Networking.Instances;
using NeonTea.Quakeball.Combat;
using NeonTea.Quakeball.Interface;
namespace NeonTea.Quakeball.Players {
/// <summary>The central glue class for players (both local and remote).</summary>
@ -77,6 +78,9 @@ namespace NeonTea.Quakeball.Players {
/// <summary> The possible networked Id of this Player instance </summary>
public ulong NetId;
/// <summary> Is the player dead</summary>
public bool IsDead;
public float LatestGroundedY;
[Header("Misc. technical knobs")]
@ -91,6 +95,7 @@ namespace NeonTea.Quakeball.Players {
private Vector3 FeetPosition;
private float LastShot;
private float TimeofDeath;
/// <summary>Creates a PlayerUpdatePckt representing this Player's current status, for sending to other peers.</summary>
public PlayerUpdatePckt CreateUpdatePacket(ulong id = 0) {
@ -198,7 +203,7 @@ namespace NeonTea.Quakeball.Players {
public void Hit(ulong sourceUid) {
if (Net.Singleton.Instance is Server) {
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId, sourceUid);
}
bool IsLocal = true;
if (Net.Singleton.Instance != null) {
@ -211,6 +216,29 @@ namespace NeonTea.Quakeball.Players {
}
}
/// <summary>Called when this Player is dead</summary>
public void Dead(ulong killer) {
if (IsDead) {
return;
}
// Do something so the dead can not move even if they so wish.
if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) {
string name = $"Connection {killer}";
GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().StartCountdown(name);
}
TimeofDeath = Time.time;
IsDead = true;
}
/// <summary>Called when this Player is respawned, after dying.</summary>
public void Respawn(Vector3 location) {
if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) {
GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().Open = false;
}
transform.position = location;
IsDead = false;
}
public bool IsGrounded() {
return CharacterController.isGrounded && Vector3.Dot(GravitationalVelocity, Vector3.down) >= 0;
}
@ -224,6 +252,12 @@ namespace NeonTea.Quakeball.Players {
}
private void Update() {
if (Net.Singleton.Instance is Server) {
if (IsDead && (Time.time - TimeofDeath > 3)) {
((Server)Net.Singleton.Instance).HandlePlayerRespawn(NetId);
}
}
if (MoveDirection.magnitude > 0) {
BodyYaw = Vector3.SignedAngle(Vector3.forward, MoveDirection, Vector3.up);
}
@ -233,7 +267,9 @@ namespace NeonTea.Quakeball.Players {
float TargetLean = -Vector3.Dot(GroundVelocity / MoveStyle.TargetVelocity, CameraRoot.right) * MoveStyle.LeanDegrees;
Lean = Mathf.Lerp(Lean, TargetLean, 30f * Time.deltaTime);
CameraRoot.localEulerAngles = new Vector3(Pitch, Yaw, Lean);
}
private void LateUpdate() {
UpdateMovement();
}

View File

@ -7,6 +7,7 @@ TagManager:
- Terminal
- RemotePlayer
- Net
- DeadScreen
layers:
- Default
- TransparentFX