Make death a thing!
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Assets/GameObjects/Prefabs/UI/DeadScreen.prefab
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498
Assets/GameObjects/Prefabs/UI/DeadScreen.prefab
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51
Assets/Scripts/Interface/DeadScreen.cs
Normal file
51
Assets/Scripts/Interface/DeadScreen.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace NeonTea.Quakeball.Interface {
|
||||||
|
public class DeadScreen : MonoBehaviour {
|
||||||
|
|
||||||
|
public Image Crosshair;
|
||||||
|
public GameObject Root;
|
||||||
|
public TMP_Text KilledText;
|
||||||
|
public TMP_Text RespawnText;
|
||||||
|
|
||||||
|
public bool Open = false;
|
||||||
|
|
||||||
|
public float LastUpdate;
|
||||||
|
public int seconds;
|
||||||
|
|
||||||
|
public void Start() {
|
||||||
|
Terminal.Singleton.RegisterCommand("dead", args => {
|
||||||
|
if (args.Length == 1) {
|
||||||
|
StartCountdown(args[0]);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
Terminal.Singleton.Println("Need 1 argument for killer's name!");
|
||||||
|
return false;
|
||||||
|
}, "dead <name> - Starts the DeadScreen with given name as the killer's name.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update() {
|
||||||
|
Root.gameObject.SetActive(Open);
|
||||||
|
if (Crosshair != null) {
|
||||||
|
Crosshair.enabled = !Open;
|
||||||
|
}
|
||||||
|
if (seconds > 0 && Time.time - LastUpdate > 1) {
|
||||||
|
LastUpdate = Time.time;
|
||||||
|
seconds--;
|
||||||
|
string secondsText = (seconds > 0) ? seconds.ToString() : "";
|
||||||
|
RespawnText.text = $"Respawn in {secondsText}..";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartCountdown(string killer) {
|
||||||
|
Open = true;
|
||||||
|
KilledText.text = $"Killed by {killer}";
|
||||||
|
LastUpdate = Time.time;
|
||||||
|
seconds = 3;
|
||||||
|
RespawnText.text = $"Respawn in {seconds}..";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Interface/DeadScreen.cs.meta
Normal file
11
Assets/Scripts/Interface/DeadScreen.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 36d522d609d986643aa1a648d2d61215
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -27,6 +27,7 @@ namespace NeonTea.Quakeball.Networking {
|
|||||||
RegisterPacket(typeof(MultiplePlayerUpdatesPckt));
|
RegisterPacket(typeof(MultiplePlayerUpdatesPckt));
|
||||||
RegisterPacket(typeof(MultipleSyncsPckt));
|
RegisterPacket(typeof(MultipleSyncsPckt));
|
||||||
RegisterPacket(typeof(HitPckt));
|
RegisterPacket(typeof(HitPckt));
|
||||||
|
RegisterPacket(typeof(DeadPckt));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
|
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
|
||||||
|
@ -95,11 +95,16 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
|||||||
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
|
Player obj = Net.SpawnPlayer(spawn.Location).GetComponent<Player>();
|
||||||
NetPlayer player = new NetPlayer(spawn.PlayerId, obj);
|
NetPlayer player = new NetPlayer(spawn.PlayerId, obj);
|
||||||
Players.Add(spawn.PlayerId, player);
|
Players.Add(spawn.PlayerId, player);
|
||||||
} else {
|
} else if (Players[spawn.PlayerId].Controlled.IsDead) {
|
||||||
if (Players.ContainsKey(spawn.PlayerId)) {
|
if (Players.ContainsKey(spawn.PlayerId)) {
|
||||||
HandlePlayerDeath(spawn.PlayerId, spawn.Location);
|
HandlePlayerRespawn(spawn.PlayerId, spawn.Location);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else if (packet is DeadPckt) {
|
||||||
|
DeadPckt dead = (DeadPckt)packet;
|
||||||
|
if (Players.ContainsKey(dead.DeadPlayerId)) {
|
||||||
|
HandlePlayerDeath(dead.DeadPlayerId, dead.KillerPlayerId);
|
||||||
|
}
|
||||||
} else if (packet is MultiplePlayerUpdatesPckt) {
|
} else if (packet is MultiplePlayerUpdatesPckt) {
|
||||||
MultiplePlayerUpdatesPckt multiple = (MultiplePlayerUpdatesPckt)packet;
|
MultiplePlayerUpdatesPckt multiple = (MultiplePlayerUpdatesPckt)packet;
|
||||||
foreach (PlayerUpdatePckt pckt in multiple.Updates) {
|
foreach (PlayerUpdatePckt pckt in multiple.Updates) {
|
||||||
@ -192,9 +197,15 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandlePlayerDeath(ulong uid, Vector3 respawn) {
|
public void HandlePlayerDeath(ulong dead, ulong killer) {
|
||||||
|
if (Players[dead].Controlled != null) {
|
||||||
|
Players[dead].Controlled.Dead(killer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandlePlayerRespawn(ulong uid, Vector3 respawn) {
|
||||||
if (Players[uid].Controlled != null) {
|
if (Players[uid].Controlled != null) {
|
||||||
Players[uid].Controlled.transform.position = respawn;
|
Players[uid].Controlled.Respawn(respawn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -207,12 +207,18 @@ namespace NeonTea.Quakeball.Networking.Instances {
|
|||||||
SendReliableToAll(hit);
|
SendReliableToAll(hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandlePlayerDeath(ulong uid) {
|
public void HandlePlayerDeath(ulong deadid, ulong killerid) {
|
||||||
|
Players[deadid].Controlled.Dead(killerid);
|
||||||
|
DeadPckt dead = new DeadPckt(deadid, killerid);
|
||||||
|
SendReliableToAll(dead);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandlePlayerRespawn(ulong uid) {
|
||||||
Vector3 point = GameObject.FindGameObjectWithTag("Respawn").transform.position;
|
Vector3 point = GameObject.FindGameObjectWithTag("Respawn").transform.position;
|
||||||
Player player = Players[uid].Controlled;
|
Players[uid].Controlled.Respawn(point);
|
||||||
player.transform.position = point;
|
|
||||||
SpawnPckt spawn = new SpawnPckt(point, uid, false);
|
SpawnPckt spawn = new SpawnPckt(point, uid, false);
|
||||||
SendReliableToAll(spawn);
|
SendReliableToAll(spawn);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -29,6 +29,28 @@ namespace NeonTea.Quakeball.Networking.Packets {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class DeadPckt : Packet {
|
||||||
|
|
||||||
|
public ulong DeadPlayerId;
|
||||||
|
public ulong KillerPlayerId;
|
||||||
|
|
||||||
|
public DeadPckt() { }
|
||||||
|
public DeadPckt(ulong deadid, ulong killerid) {
|
||||||
|
DeadPlayerId = deadid;
|
||||||
|
KillerPlayerId = killerid;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Read(ByteBuffer buffer) {
|
||||||
|
DeadPlayerId = buffer.ReadULong();
|
||||||
|
KillerPlayerId = buffer.ReadULong();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write(ByteBuffer buffer) {
|
||||||
|
buffer.Write(DeadPlayerId);
|
||||||
|
buffer.Write(KillerPlayerId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public class SelfIdentPckt : Packet {
|
public class SelfIdentPckt : Packet {
|
||||||
|
|
||||||
public ulong PlayerId;
|
public ulong PlayerId;
|
||||||
|
@ -4,6 +4,7 @@ using NeonTea.Quakeball.Util;
|
|||||||
using NeonTea.Quakeball.Networking;
|
using NeonTea.Quakeball.Networking;
|
||||||
using NeonTea.Quakeball.Networking.Instances;
|
using NeonTea.Quakeball.Networking.Instances;
|
||||||
using NeonTea.Quakeball.Combat;
|
using NeonTea.Quakeball.Combat;
|
||||||
|
using NeonTea.Quakeball.Interface;
|
||||||
|
|
||||||
namespace NeonTea.Quakeball.Players {
|
namespace NeonTea.Quakeball.Players {
|
||||||
/// <summary>The central glue class for players (both local and remote).</summary>
|
/// <summary>The central glue class for players (both local and remote).</summary>
|
||||||
@ -77,6 +78,9 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
/// <summary> The possible networked Id of this Player instance </summary>
|
/// <summary> The possible networked Id of this Player instance </summary>
|
||||||
public ulong NetId;
|
public ulong NetId;
|
||||||
|
|
||||||
|
/// <summary> Is the player dead</summary>
|
||||||
|
public bool IsDead;
|
||||||
|
|
||||||
public float LatestGroundedY;
|
public float LatestGroundedY;
|
||||||
|
|
||||||
[Header("Misc. technical knobs")]
|
[Header("Misc. technical knobs")]
|
||||||
@ -91,6 +95,7 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
private Vector3 FeetPosition;
|
private Vector3 FeetPosition;
|
||||||
|
|
||||||
private float LastShot;
|
private float LastShot;
|
||||||
|
private float TimeofDeath;
|
||||||
|
|
||||||
/// <summary>Creates a PlayerUpdatePckt representing this Player's current status, for sending to other peers.</summary>
|
/// <summary>Creates a PlayerUpdatePckt representing this Player's current status, for sending to other peers.</summary>
|
||||||
public PlayerUpdatePckt CreateUpdatePacket(ulong id = 0) {
|
public PlayerUpdatePckt CreateUpdatePacket(ulong id = 0) {
|
||||||
@ -198,7 +203,7 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
|
|
||||||
public void Hit(ulong sourceUid) {
|
public void Hit(ulong sourceUid) {
|
||||||
if (Net.Singleton.Instance is Server) {
|
if (Net.Singleton.Instance is Server) {
|
||||||
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId);
|
((Server)Net.Singleton.Instance).HandlePlayerDeath(NetId, sourceUid);
|
||||||
}
|
}
|
||||||
bool IsLocal = true;
|
bool IsLocal = true;
|
||||||
if (Net.Singleton.Instance != null) {
|
if (Net.Singleton.Instance != null) {
|
||||||
@ -211,6 +216,29 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>Called when this Player is dead</summary>
|
||||||
|
public void Dead(ulong killer) {
|
||||||
|
if (IsDead) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Do something so the dead can not move even if they so wish.
|
||||||
|
if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) {
|
||||||
|
string name = $"Connection {killer}";
|
||||||
|
GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().StartCountdown(name);
|
||||||
|
}
|
||||||
|
TimeofDeath = Time.time;
|
||||||
|
IsDead = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called when this Player is respawned, after dying.</summary>
|
||||||
|
public void Respawn(Vector3 location) {
|
||||||
|
if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) {
|
||||||
|
GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().Open = false;
|
||||||
|
}
|
||||||
|
transform.position = location;
|
||||||
|
IsDead = false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsGrounded() {
|
public bool IsGrounded() {
|
||||||
return CharacterController.isGrounded && Vector3.Dot(GravitationalVelocity, Vector3.down) >= 0;
|
return CharacterController.isGrounded && Vector3.Dot(GravitationalVelocity, Vector3.down) >= 0;
|
||||||
}
|
}
|
||||||
@ -224,6 +252,12 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
|
if (Net.Singleton.Instance is Server) {
|
||||||
|
if (IsDead && (Time.time - TimeofDeath > 3)) {
|
||||||
|
((Server)Net.Singleton.Instance).HandlePlayerRespawn(NetId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (MoveDirection.magnitude > 0) {
|
if (MoveDirection.magnitude > 0) {
|
||||||
BodyYaw = Vector3.SignedAngle(Vector3.forward, MoveDirection, Vector3.up);
|
BodyYaw = Vector3.SignedAngle(Vector3.forward, MoveDirection, Vector3.up);
|
||||||
}
|
}
|
||||||
@ -233,7 +267,9 @@ namespace NeonTea.Quakeball.Players {
|
|||||||
float TargetLean = -Vector3.Dot(GroundVelocity / MoveStyle.TargetVelocity, CameraRoot.right) * MoveStyle.LeanDegrees;
|
float TargetLean = -Vector3.Dot(GroundVelocity / MoveStyle.TargetVelocity, CameraRoot.right) * MoveStyle.LeanDegrees;
|
||||||
Lean = Mathf.Lerp(Lean, TargetLean, 30f * Time.deltaTime);
|
Lean = Mathf.Lerp(Lean, TargetLean, 30f * Time.deltaTime);
|
||||||
CameraRoot.localEulerAngles = new Vector3(Pitch, Yaw, Lean);
|
CameraRoot.localEulerAngles = new Vector3(Pitch, Yaw, Lean);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate() {
|
||||||
UpdateMovement();
|
UpdateMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@ TagManager:
|
|||||||
- Terminal
|
- Terminal
|
||||||
- RemotePlayer
|
- RemotePlayer
|
||||||
- Net
|
- Net
|
||||||
|
- DeadScreen
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user