Enable Raygun animator, re-serialize some assets

This commit is contained in:
Jens Pitkänen 2021-09-16 02:00:54 +03:00
parent 26f9c9f279
commit bd1d8f51a2
5 changed files with 288 additions and 259 deletions

View File

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View File

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View File

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View File

@ -119,10 +119,9 @@ namespace NeonTea.Quakeball.Players {
/// <summary>Applies the sync packet, checking it for cheatiness if shouldApply is false.</summary> /// <summary>Applies the sync packet, checking it for cheatiness if shouldApply is false.</summary>
public bool ProcessSyncPacket(PlayerSyncPacket syncPckt, bool shouldApplyWithoutInspection = true) { public bool ProcessSyncPacket(PlayerSyncPacket syncPckt, bool shouldApplyWithoutInspection = true) {
bool ShouldApply = shouldApplyWithoutInspection; bool ShouldApply = true;
if (!shouldApplyWithoutInspection) { if (!shouldApplyWithoutInspection) {
// TODO: Gaze into the crystal ball to determine the nefariousness level of the packet and update ShouldApply accordingly. // TODO: Gaze into the crystal ball to determine the nefariousness level of the packet and update ShouldApply accordingly.
ShouldApply = true;
} }
if (ShouldApply) { if (ShouldApply) {
Vector3 Delta = transform.position - syncPckt.Location; Vector3 Delta = transform.position - syncPckt.Location;