Enable Raygun animator, re-serialize some assets
This commit is contained in:
parent
26f9c9f279
commit
bd1d8f51a2
@ -7,7 +7,7 @@ LightingSettings:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DefaultLightingSettings
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@ -16,20 +16,20 @@ LightingSettings:
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m_BakeBackend: 2
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m_BakeBackend: 1
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m_LightmapMaxSize: 1024
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m_BakeResolution: 40
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m_Padding: 2
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m_AO: 1
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m_AOMaxDistance: 1
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAO: 0
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m_MixedBakeMode: 0
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m_LightmapParameters: {fileID: 15200, guid: 0000000000000000f000000000000000, type: 0}
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_RealtimeResolution: 2
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@ -46,7 +46,7 @@ LightingSettings:
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRRussianRouletteStartBounce: 2
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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@ -12,8 +12,8 @@ MonoBehaviour:
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m_Name: UniversalRenderPipelineAsset
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k_AssetPreviousVersion: 5
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m_RendererDataList:
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@ -33,9 +33,13 @@ MonoBehaviour:
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightsShadowmapResolution: 512
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m_AdditionalLightsShadowResolutionTierLow: 128
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m_AdditionalLightsShadowResolutionTierMedium: 256
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m_AdditionalLightsShadowResolutionTierHigh: 512
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m_ShadowDistance: 50
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m_ShadowCascades: 0
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m_ShadowCascadeCount: 1
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m_Cascade2Split: 0.25
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m_Cascade3Split: {x: 0.1, y: 0.3}
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m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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m_ShadowDepthBias: 1
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m_ShadowNormalBias: 1
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@ -47,9 +51,11 @@ MonoBehaviour:
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m_UseAdaptivePerformance: 1
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m_ColorGradingMode: 1
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m_ColorGradingLutSize: 32
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m_UseFastSRGBLinearConversion: 0
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m_ShadowType: 1
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m_LocalShadowsSupported: 0
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m_LocalShadowsAtlasResolution: 256
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m_MaxPixelLights: 0
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m_ShadowAtlasResolution: 256
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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@ -276,6 +276,7 @@ MonoBehaviour:
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m_StopNaN: 0
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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@ -381,7 +382,7 @@ Animator:
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@ -430,6 +431,22 @@ PrefabInstance:
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@ -442,6 +459,10 @@ PrefabInstance:
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@ -454,14 +475,6 @@ PrefabInstance:
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@ -474,27 +487,15 @@ PrefabInstance:
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--- !u!1 &2151691675794878267 stripped
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--- !u!23 &494450782322855662 stripped
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@ -502,8 +503,8 @@ Transform:
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--- !u!23 &494450782322855662 stripped
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--- !u!1 &2151691675794878267 stripped
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@ -15,9 +15,9 @@ RenderSettings:
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@ -245,6 +245,7 @@ Light:
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--- !u!224 &187323709 stripped
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@ -282,7 +283,7 @@ Transform:
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--- !u!224 &267525579 stripped
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@ -296,6 +297,10 @@ PrefabInstance:
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propertyPath: m_Pivot.y
|
||||
value: 0.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2333684851214627332, guid: a58c5106b49e7e14a8c5f2e7f8410513, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
|
@ -119,10 +119,9 @@ namespace NeonTea.Quakeball.Players {
|
||||
|
||||
/// <summary>Applies the sync packet, checking it for cheatiness if shouldApply is false.</summary>
|
||||
public bool ProcessSyncPacket(PlayerSyncPacket syncPckt, bool shouldApplyWithoutInspection = true) {
|
||||
bool ShouldApply = shouldApplyWithoutInspection;
|
||||
bool ShouldApply = true;
|
||||
if (!shouldApplyWithoutInspection) {
|
||||
// TODO: Gaze into the crystal ball to determine the nefariousness level of the packet and update ShouldApply accordingly.
|
||||
ShouldApply = true;
|
||||
}
|
||||
if (ShouldApply) {
|
||||
Vector3 Delta = transform.position - syncPckt.Location;
|
||||
|
Loading…
Reference in New Issue
Block a user