Add lighting to version control and tweak light maps
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.gitignore
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.gitignore
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@ -94,12 +94,3 @@ InitTestScene*.unity
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# Local development scenes / assets
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# Local development scenes / assets
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/[Aa]ssets/[Dd]eveloper/
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/[Aa]ssets/[Dd]eveloper/
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/[Aa]ssets/[Dd]eveloper.meta
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/[Aa]ssets/[Dd]eveloper.meta
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# Lightmaps are too big to always commit
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# Manually include textures later, e.g. !/Assets/Textures/*.png
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*.exr*
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*.png*
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LightingData.asset*
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# Undo the above change for Graphics
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!/[Aa]ssets/[Gg]raphics/**/*
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platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 100
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
@ -3,7 +3,22 @@ guid: 4b9b55215c46317428803b7adeda89c3
|
|||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 20101
|
serializedVersion: 20101
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects:
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: BlueGround
|
||||||
|
second: {fileID: 2100000, guid: 05285df80ba735149ab08e73d5dc648c, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: NeutralGround
|
||||||
|
second: {fileID: 2100000, guid: fd7c5ef02d4d095439b30549aa9c1987, type: 2}
|
||||||
|
- first:
|
||||||
|
type: UnityEngine:Material
|
||||||
|
assembly: UnityEngine.CoreModule
|
||||||
|
name: OrangeGround
|
||||||
|
second: {fileID: 2100000, guid: 05e96b7f913b5604797c4a6ecd0b1e35, type: 2}
|
||||||
materials:
|
materials:
|
||||||
materialImportMode: 1
|
materialImportMode: 1
|
||||||
materialName: 0
|
materialName: 0
|
||||||
@ -36,7 +51,7 @@ ModelImporter:
|
|||||||
lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
globalScale: 1
|
globalScale: 1
|
||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 1
|
||||||
useSRGBMaterialColor: 1
|
useSRGBMaterialColor: 1
|
||||||
sortHierarchyByName: 1
|
sortHierarchyByName: 1
|
||||||
importVisibility: 1
|
importVisibility: 1
|
||||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user