Add PlayerSyncPckt
This commit is contained in:
parent
a0b286cbd6
commit
c9a57b0709
@ -23,6 +23,7 @@ namespace NeonTea.Quakeball.Networking {
|
||||
RegisterPacket(typeof(MultiplePlayerUpdatesPckt));
|
||||
RegisterPacket(typeof(PlayerUpdatePckt));
|
||||
RegisterPacket(typeof(PlayerJumpPckt));
|
||||
RegisterPacket(typeof(PlayerSyncPacket));
|
||||
}
|
||||
|
||||
public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
|
||||
|
@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Networking.Instances;
|
||||
using NeonTea.Quakeball.TeaNet.Peers;
|
||||
using NeonTea.Quakeball.TeaNet.Packets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NeonTea.Quakeball.Networking {
|
||||
@ -31,4 +32,22 @@ namespace NeonTea.Quakeball.Networking {
|
||||
Application.quitting += Quit;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class ByteBufferExtensions {
|
||||
/// <summary>Extension: Reads Vector3</summary>
|
||||
public static Vector3 ReadVector3(this ByteBuffer buffer) {
|
||||
float x = buffer.ReadFloat();
|
||||
float y = buffer.ReadFloat();
|
||||
float z = buffer.ReadFloat();
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
/// <summary>Extension: Writes Vector3</summary>
|
||||
public static void Write(this ByteBuffer buffer, Vector3 vector) {
|
||||
buffer.Write(vector.x);
|
||||
buffer.Write(vector.y);
|
||||
buffer.Write(vector.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,10 +23,7 @@ namespace NeonTea.Quakeball.Networking.Packets {
|
||||
|
||||
public override void Read(ByteBuffer buffer) {
|
||||
PlayerId = buffer.ReadULong();
|
||||
float x = buffer.ReadFloat();
|
||||
float y = buffer.ReadFloat();
|
||||
float z = buffer.ReadFloat();
|
||||
MoveDirection = new Vector3(x, y, z);
|
||||
MoveDirection = buffer.ReadVector3();
|
||||
MoveStyle = buffer.Read();
|
||||
Pitch = buffer.ReadFloat();
|
||||
Yaw = buffer.ReadFloat();
|
||||
@ -34,9 +31,7 @@ namespace NeonTea.Quakeball.Networking.Packets {
|
||||
|
||||
public override void Write(ByteBuffer buffer) {
|
||||
buffer.Write(PlayerId);
|
||||
buffer.Write(MoveDirection.x);
|
||||
buffer.Write(MoveDirection.y);
|
||||
buffer.Write(MoveDirection.z);
|
||||
buffer.Write(MoveDirection);
|
||||
buffer.Write(MoveStyle);
|
||||
buffer.Write(Pitch);
|
||||
buffer.Write(Yaw);
|
||||
@ -57,4 +52,23 @@ namespace NeonTea.Quakeball.Networking.Packets {
|
||||
buffer.Write(PlayerId);
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerSyncPacket : Packet {
|
||||
public ulong PlayerId;
|
||||
|
||||
public Vector3 Location;
|
||||
public Vector3 GroundVelocity;
|
||||
|
||||
public override void Read(ByteBuffer buffer) {
|
||||
PlayerId = buffer.ReadULong();
|
||||
Location = buffer.ReadVector3();
|
||||
GroundVelocity = buffer.ReadVector3();
|
||||
}
|
||||
|
||||
public override void Write(ByteBuffer buffer) {
|
||||
buffer.ReadULong();
|
||||
buffer.Write(Location);
|
||||
buffer.Write(GroundVelocity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user