Update Connections to use UID, ensure package readiness on sending
This commit is contained in:
parent
0c35bf8d50
commit
d26ed426cf
@ -34,10 +34,12 @@ namespace NeonTea.Quakeball.Net {
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Net.Singleton.Stop();
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});
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Send.onClick.AddListener(() => {
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if (Net.Singleton.Peer != null && Net.Singleton.Connections.Count > 0) {
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HelloPckt pckt = new HelloPckt();
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pckt.Text = MessageField.text;
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Net.Singleton.Peer.SendReliable(Net.Singleton.Connections[0], pckt);
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if (Net.Singleton.Peer != null) {
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foreach (ulong uid in Net.Singleton.Connections) {
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HelloPckt pckt = new HelloPckt();
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pckt.Text = MessageField.text;
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Net.Singleton.Peer.SendReliable(uid, pckt);
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}
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}
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});
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}
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@ -9,7 +9,7 @@ namespace NeonTea.Quakeball.Net {
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private static byte[] FP = new byte[] { 0xFF, 0xF7 };
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public Peer Peer;
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public List<Connection> Connections = new List<Connection>();
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public List<ulong> Connections = new List<ulong>();
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public bool IsServer = false;
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@ -10,7 +10,7 @@ namespace NeonTea.Quakeball.Net {
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public class TestProtocol : Protocol {
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public override byte Identifier => 0x7A;
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public override string Version => "0.0.2";
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public override string Version => "0.0.1";
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public TestProtocol() {
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RegisterPacket(typeof(HelloPckt));
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@ -18,11 +18,14 @@ namespace NeonTea.Quakeball.Net {
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public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
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Peer.MessageListener.Message($"Connection Status Changed into {newStatus.ToString()} for {conn.Endpoint}");
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if (newStatus == ConnectionStatus.Ready && !Net.Singleton.Connections.Contains(conn)) {
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Net.Singleton.Connections.Add(conn);
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if (conn.IsReady() && !Net.Singleton.Connections.Contains(conn.uid)) {
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Net.Singleton.Connections.Add(conn.uid);
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} else if (newStatus == ConnectionStatus.Closed) {
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Net.Singleton.Peer.MessageListener.Message($"Conncection closed: {conn.ClosingReason}");
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}
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if (conn.IsDisconnected()) {
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Net.Singleton.Connections.Remove(conn.uid);
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}
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}
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public override void Receive(Connection conn, Packet packet) {
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@ -20,8 +20,8 @@ namespace NeonTea.Quakeball.TeaNet.Packets {
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public abstract void Timeout(Connection conn);
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public void SendPacket(Packet p, Connection conn) {
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Peer.ConnectionManager.AddPacketToQueue(conn, p);
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Peer.ConnectionManager.SendPacketQueue(conn);
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Peer.ConnectionManager.AddPacketToQueue(conn.uid, p);
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Peer.ConnectionManager.SendPacketQueue(conn.uid);
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}
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public int RegisterPacket(Type t) {
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@ -50,7 +50,7 @@ namespace NeonTea.Quakeball.TeaNet.Packets {
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buffer.Write((byte)connection.ClosingReason);
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} else if (connection.Status == ConnectionStatus.Ready) {
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buffer.Write((byte)PacketStage.Ready);
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buffer.WriteInt(connection.LatestInwardReliable);
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buffer.WriteInt(connection.Internal.LatestInwardReliable);
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}
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return buffer;
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}
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@ -9,24 +9,44 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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public class Connection {
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public IPEndPoint Endpoint;
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public ulong uid;
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public ConnectionStatus Status;
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public byte AssignedProtocol;
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public ClosingReason ClosingReason;
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public long LastMessage;
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public int LatestOutwardReliable = -1; // Last reliable Packet ID the connection has told us they have
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public int LatestOutwardUnreliable = -1; // Last unreliablePacket ID the connection has told us they have
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public int LatestInwardReliable = -1; // Last reliable Packet ID we've received from the connection
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public int LatestInwardUnreliable = -1; // Last unreliable Packet ID we've received from the connection
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public int ReliablePacketIDCounter; // Reliable Packet ID counter for packets we're sending them
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public int UnreliablePacketIDCounter; // Unreliable Packet ID counter for packets we're sending them
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public ConnectionInternalData Internal = new ConnectionInternalData();
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public Connection(IPEndPoint endpoint, ConnectionStatus status = ConnectionStatus.Establishing) {
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Endpoint = endpoint;
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Status = status;
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LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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Internal.LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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Internal.LatestInwardReliable = -1;
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Internal.LatestInwardUnreliable = -1;
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Internal.LatestOutwardReliable = -1;
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Internal.LatestOutwardUnreliable = -1;
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}
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public bool IsReady() {
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return Status == ConnectionStatus.Ready;
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}
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public bool IsDisconnected() {
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return !(Status == ConnectionStatus.Ready
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|| Status == ConnectionStatus.Awaiting
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|| Status == ConnectionStatus.Establishing);
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}
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}
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public struct ConnectionInternalData {
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public byte AssignedProtocol;
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public long LastMessage;
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public int LatestOutwardReliable; // Last reliable Packet ID the connection has told us they have
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public int LatestOutwardUnreliable; // Last unreliablePacket ID the connection has told us they have
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public int LatestInwardReliable; // Last reliable Packet ID we've received from the connection
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public int LatestInwardUnreliable; // Last unreliable Packet ID we've received from the connection
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public int ReliablePacketIDCounter; // Reliable Packet ID counter for packets we're sending them
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public int UnreliablePacketIDCounter; // Unreliable Packet ID counter for packets we're sending them
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}
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public enum ConnectionStatus {
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@ -7,8 +7,10 @@ using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.TeaNet.Peers {
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public class ConnectionManager {
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private Dictionary<IPEndPoint, Connection> Connections = new Dictionary<IPEndPoint, Connection>();
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private Dictionary<Connection, List<Packet>> PacketQueue = new Dictionary<Connection, List<Packet>>();
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private ulong ConnectionCounter;
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private Dictionary<ulong, Connection> Connections = new Dictionary<ulong, Connection>();
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private Dictionary<IPEndPoint, ulong> IPtoID = new Dictionary<IPEndPoint, ulong>();
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private Dictionary<ulong, List<Packet>> PacketQueue = new Dictionary<ulong, List<Packet>>();
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private Peer Peer;
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private Thread UpdateThread;
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@ -27,36 +29,47 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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}
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public Connection Find(IPEndPoint endpoint) {
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if (Connections.ContainsKey(endpoint)) {
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return Connections[endpoint];
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if (IPtoID.ContainsKey(endpoint)) {
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return Connections[IPtoID[endpoint]];
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}
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Connection conn = new Connection(endpoint, ConnectionStatus.Awaiting);
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Connections.Add(endpoint, conn);
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PacketQueue.Add(conn, new List<Packet>());
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AddConnection(conn);
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return conn;
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}
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public bool StartConnection(IPEndPoint endpoint, byte protocolIdent) {
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if (Connections.ContainsKey(endpoint)) {
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if (IPtoID.ContainsKey(endpoint)) {
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return false;
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}
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Connection conn = new Connection(endpoint);
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conn.AssignedProtocol = protocolIdent;
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Connections.Add(endpoint, conn);
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PacketQueue.Add(conn, new List<Packet>());
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conn.Internal.AssignedProtocol = protocolIdent;
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AddConnection(conn);
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return true;
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}
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public void AddPacketToQueue(Connection conn, Packet p) {
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p.Id = conn.ReliablePacketIDCounter++;
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PacketQueue[conn].Add(p);
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public Connection GetConnection(ulong uid) {
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Connection conn;
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Connections.TryGetValue(uid, out conn);
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return conn;
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}
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public void SendPacketQueue(Connection conn) {
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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public void AddPacketToQueue(ulong uid, Packet p) {
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if (!Connections.ContainsKey(uid)) {
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return;
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}
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p.Id = Connections[uid].Internal.ReliablePacketIDCounter++;
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PacketQueue[uid].Add(p);
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}
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public void SendPacketQueue(ulong uid) {
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if (!Connections.ContainsKey(uid)) {
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return;
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}
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Connection conn = Connections[uid];
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Protocol protocol = Peer.GetProtocol(conn.Internal.AssignedProtocol);
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if (protocol != null && conn.IsReady()) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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List<Packet> list = PacketQueue[conn];
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List<Packet> list = PacketQueue[uid];
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buffer.WriteInt(list.Count);
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foreach (Packet p in list) {
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buffer.WritePacket(protocol, p);
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@ -65,11 +78,15 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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}
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}
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public void SendSingleUnreliable(Connection conn, Packet p) {
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p.Id = conn.UnreliablePacketIDCounter++;
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public void SendSingleUnreliable(ulong uid, Packet p) {
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if (!Connections.ContainsKey(uid)) {
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return;
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}
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Connection conn = Connections[uid];
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p.Id = conn.Internal.UnreliablePacketIDCounter++;
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p.Reliable = false;
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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Protocol protocol = Peer.GetProtocol(conn.Internal.AssignedProtocol);
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if (protocol != null && conn.IsReady()) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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buffer.WriteInt(1);
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buffer.WritePacket(protocol, p);
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@ -77,8 +94,21 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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}
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}
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private void AddConnection(Connection conn) {
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conn.uid = ConnectionCounter++;
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Connections.Add(conn.uid, conn);
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IPtoID.Add(conn.Endpoint, conn.uid);
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PacketQueue.Add(conn.uid, new List<Packet>());
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}
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private void RemoveConnection(Connection conn) {
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Connections.Remove(conn.uid);
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IPtoID.Remove(conn.Endpoint);
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PacketQueue.Remove(conn.uid);
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}
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private void SendPlain(Connection conn) {
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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Protocol protocol = Peer.GetProtocol(conn.Internal.AssignedProtocol);
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if (protocol != null) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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Send(conn, buffer);
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@ -96,7 +126,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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public void Handle(IPEndPoint endpoint, ByteBuffer buffer) {
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Connection conn = Find(endpoint);
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conn.LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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conn.Internal.LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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ConnectionStatus oldStatus = conn.Status;
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byte protocolId = buffer.Read();
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Protocol protocol = Peer.GetProtocol(protocolId);
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@ -104,7 +134,7 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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switch (stage) {
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case PacketStage.Establishing:
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if (conn.Status == ConnectionStatus.Awaiting) {
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conn.AssignedProtocol = protocolId;
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conn.Internal.AssignedProtocol = protocolId;
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string version = buffer.ReadString();
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if (protocol == null || !version.Equals(protocol.Version)) {
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conn.Status = ConnectionStatus.Rejected;
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@ -134,29 +164,29 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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}
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break;
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case PacketStage.Ready:
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if (conn.AssignedProtocol != protocolId || protocol == null) {
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if (conn.Internal.AssignedProtocol != protocolId || protocol == null) {
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break;
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}
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if (oldStatus == ConnectionStatus.Establishing) { // Update connection status
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conn.Status = ConnectionStatus.Ready;
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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}
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conn.LatestOutwardReliable = buffer.ReadInt();
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conn.Internal.LatestOutwardReliable = buffer.ReadInt();
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List<Packet> list = PacketQueue[conn];
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list.RemoveAll(p => p.Id <= conn.LatestOutwardReliable);
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PacketQueue[conn] = list;
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List<Packet> list = PacketQueue[conn.uid];
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list.RemoveAll(p => p.Id <= conn.Internal.LatestOutwardReliable);
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PacketQueue[conn.uid] = list;
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int PacketAmount = buffer.ReadInt();
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for (int i = 0; i < PacketAmount; i++) {
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Packet p = buffer.ReadPacket(protocol);
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if (p.Reliable) {
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if (p.Id > conn.LatestInwardReliable) {
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conn.LatestInwardReliable = p.Id;
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if (p.Id > conn.Internal.LatestInwardReliable) {
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conn.Internal.LatestInwardReliable = p.Id;
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protocol.Receive(conn, p);
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}
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} else if (p.Id > conn.LatestInwardUnreliable) {
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conn.LatestInwardUnreliable = p.Id;
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} else if (p.Id > conn.Internal.LatestInwardUnreliable) {
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conn.Internal.LatestInwardUnreliable = p.Id;
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protocol.Receive(conn, p);
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}
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}
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@ -168,30 +198,30 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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try {
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while (Thread.CurrentThread.IsAlive) {
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long now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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List<KeyValuePair<IPEndPoint, Connection>> timedOut = new List<KeyValuePair<IPEndPoint, Connection>>();
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foreach (KeyValuePair<IPEndPoint, Connection> pair in Connections) {
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Connection conn = pair.Value;
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if ((now - conn.LastMessage) > Timeout || conn.Status == ConnectionStatus.Lost) {
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timedOut.Add(pair);
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List<ulong> timedOut = new List<ulong>();
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foreach (ulong uid in Connections.Keys) {
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Connection conn = Connections[uid];
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if ((now - conn.Internal.LastMessage) > Timeout || conn.Status == ConnectionStatus.Lost) {
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timedOut.Add(uid);
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}
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if (conn.Status != ConnectionStatus.Awaiting || conn.Status != ConnectionStatus.Stopped) {
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if (conn.Status == ConnectionStatus.Ready) {
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SendPacketQueue(conn);
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SendPacketQueue(uid);
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} else {
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SendPlain(conn);
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}
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}
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}
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foreach (KeyValuePair<IPEndPoint, Connection> pair in timedOut) {
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Connections.Remove(pair.Key);
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PacketQueue.Remove(pair.Value);
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if (pair.Value.Status == ConnectionStatus.Ready
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|| pair.Value.Status == ConnectionStatus.Establishing
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|| pair.Value.Status == ConnectionStatus.Awaiting
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|| pair.Value.Status == ConnectionStatus.Lost) {
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Protocol protocol = Peer.GetProtocol(pair.Value.AssignedProtocol);
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foreach (ulong uid in timedOut) {
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Connection conn = Connections[uid];
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RemoveConnection(conn);
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if (conn.Status == ConnectionStatus.Ready
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|| conn.Status == ConnectionStatus.Establishing
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|| conn.Status == ConnectionStatus.Awaiting
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|| conn.Status == ConnectionStatus.Lost) {
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Protocol protocol = Peer.GetProtocol(conn.Internal.AssignedProtocol);
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if (protocol != null) {
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protocol.Timeout(pair.Value);
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protocol.Timeout(conn);
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}
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}
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}
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@ -58,13 +58,17 @@ namespace NeonTea.Quakeball.TeaNet.Peers {
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MessageListener.Message($"Connecting to {endpoint}");
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}
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public void SendReliable(Connection conn, Packet packet) {
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ConnectionManager.AddPacketToQueue(conn, packet);
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ConnectionManager.SendPacketQueue(conn);
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public void SendReliable(ulong uid, Packet packet) {
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ConnectionManager.AddPacketToQueue(uid, packet);
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ConnectionManager.SendPacketQueue(uid);
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}
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public void SendUnreliable(Connection conn, Packet packet) {
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ConnectionManager.SendSingleUnreliable(conn, packet);
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public void SendUnreliable(ulong uid, Packet packet) {
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ConnectionManager.SendSingleUnreliable(uid, packet);
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}
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public Connection GetConnection(ulong uid) {
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return ConnectionManager.GetConnection(uid);
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}
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public byte RegisterProtocol(Protocol protocol) {
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@ -18,11 +18,6 @@
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"key": "log.path",
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"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "VertexColorPalette.previousColorPalette",
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"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
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},
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{
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "about.identifier",
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@ -37,136 +32,6 @@
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.newShapesSnapToGrid",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "mesh.meshColliderIsConvex",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
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"key": "editor.backFaceSelectEnabled",
|
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"value": "{\"m_Value\":false}"
|
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},
|
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.toolbarIconGUI",
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"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.showEditorNotifications",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "GrowSelection.useAngle",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "GrowSelection.iterativeGrow",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showPreview",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showNormals",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showSettings",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "smoothing.showHelp",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapePivotLocation",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.shadowCastingMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.userMaterial",
|
||||
"value": "{\"m_Value\":{\"instanceID\":0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.defaultStaticEditorFlags",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "mesh.newShapeColliderType",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "lightmapping.defaultLightmapUnwrapParameters",
|
||||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.rectSelectModifier",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.dragSelectRectMode",
|
||||
"value": "{\"m_Value\":0}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
"value": "{\"m_Value\":1}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.extrudeMethod",
|
||||
"value": "{\"m_Value\":2}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "ExtrudeFaces.distance",
|
||||
"value": "{\"m_Value\":0.5}"
|
||||
},
|
||||
{
|
||||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "GrowSelection.angleValue",
|
||||
"value": "{\"m_Value\":15.0}"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user