Fix hit sounds

This commit is contained in:
Jens Pitkänen 2020-08-08 10:34:09 +03:00
parent 38344706f3
commit d2a085f696
2 changed files with 7 additions and 133 deletions

View File

@ -257,133 +257,6 @@ MonoBehaviour:
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@ -427,14 +300,14 @@ AudioSource:
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@ -846,7 +719,6 @@ Transform:
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@ -922,7 +794,7 @@ MonoBehaviour:
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@ -1224,7 +1096,7 @@ AudioSource:
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SpatializePostEffects: 0 SpatializePostEffects: 0
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MinDistance: 1 MinDistance: 1
MaxDistance: 500 MaxDistance: 500
Pan2D: 0 Pan2D: 0

View File

@ -207,7 +207,9 @@ namespace NeonTea.Quakeball.Players {
Debug.Log("I was hit! Aaagh!"); Debug.Log("I was hit! Aaagh!");
Splatter.Play(); Splatter.Play();
HitAudioSource.Play(); HitAudioSource.Play();
LocalHitAudioSource.Play(); if (IsLocal) {
Net.Singleton.Instance.LocalPlayer.Controlled.LocalHitAudioSource.Play();
}
} }
public bool IsGrounded() { public bool IsGrounded() {