Add boom audio for raygun

This commit is contained in:
Sofia 2020-08-08 08:59:44 +03:00
parent becb920129
commit d2f59a26fa
5 changed files with 136 additions and 1 deletions

8
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@ -37,6 +37,10 @@ namespace NeonTea.Quakeball.Players {
public ParticleSystem Splatter; public ParticleSystem Splatter;
[Header("Audio")]
public AudioSource AudioSource;
public AudioClip RaygunAudio;
[Header("Player rotation status")] [Header("Player rotation status")]
/// <summary>The pitch of the player's head.</summary> /// <summary>The pitch of the player's head.</summary>
public float Pitch; public float Pitch;
@ -174,6 +178,8 @@ namespace NeonTea.Quakeball.Players {
Laser Laser = LaserEffect.GetComponent<Laser>(); Laser Laser = LaserEffect.GetComponent<Laser>();
Laser.From = GunPoint; Laser.From = GunPoint;
Laser.To = GunPoint + ShotDelta; Laser.To = GunPoint + ShotDelta;
AudioSource.PlayOneShot(RaygunAudio);
} }
public void Hit() { public void Hit() {