Add boom audio for raygun
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becb920129
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8
Assets/Audio.meta
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8
Assets/Audio.meta
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Assets/Audio/iceball.ogg
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BIN
Assets/Audio/iceball.ogg
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Binary file not shown.
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Assets/Audio/iceball.ogg.meta
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Assets/Audio/iceball.ogg.meta
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@ -659,8 +660,10 @@ MonoBehaviour:
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Lean: 0
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AudioSource: {fileID: 807298374566327907}
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RaygunAudio: {fileID: 8300000, guid: 39b92d54fd06ad1419e7fb833ec9d43a, type: 3}
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m_PostInfinity: 2
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--- !u!1 &7391558913556166741
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GameObject:
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@ -37,6 +37,10 @@ namespace NeonTea.Quakeball.Players {
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public ParticleSystem Splatter;
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[Header("Audio")]
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public AudioSource AudioSource;
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public AudioClip RaygunAudio;
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[Header("Player rotation status")]
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/// <summary>The pitch of the player's head.</summary>
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public float Pitch;
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@ -174,6 +178,8 @@ namespace NeonTea.Quakeball.Players {
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Laser Laser = LaserEffect.GetComponent<Laser>();
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Laser.From = GunPoint;
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Laser.To = GunPoint + ShotDelta;
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AudioSource.PlayOneShot(RaygunAudio);
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}
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public void Hit() {
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