Change JumpPckt to generic ActionPckt

This commit is contained in:
Sofia 2020-08-08 04:21:02 +03:00
parent fc2e737c8a
commit d33028047e
5 changed files with 65 additions and 29 deletions

View File

@ -22,7 +22,7 @@ namespace NeonTea.Quakeball.Networking {
RegisterPacket(typeof(SpawnPckt));
RegisterPacket(typeof(SelfIdentPckt));
RegisterPacket(typeof(PlayerUpdatePckt));
RegisterPacket(typeof(PlayerJumpPckt));
RegisterPacket(typeof(PlayerActionPckt));
RegisterPacket(typeof(PlayerSyncPacket));
RegisterPacket(typeof(MultiplePlayerUpdatesPckt));
RegisterPacket(typeof(MultipleSyncsPckt));

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@ -103,9 +103,9 @@ namespace NeonTea.Quakeball.Networking.Instances {
foreach (PlayerSyncPacket pckt in multiple.Syncs) {
HandleSyncPckt(pckt);
}
} else if (packet is PlayerJumpPckt) {
PlayerJumpPckt jump = (PlayerJumpPckt)packet;
Players[jump.PlayerId].Controlled.Jump();
} else if (packet is PlayerActionPckt) {
PlayerActionPckt action = (PlayerActionPckt)packet;
HandleAction(action);
} else if (packet is PingPckt) {
PingPckt ping = (PingPckt)packet;
ping.ClientReceived = true;
@ -136,6 +136,14 @@ namespace NeonTea.Quakeball.Networking.Instances {
}
}
private void HandleAction(PlayerActionPckt action) {
switch (action.Action) {
case PlayerAction.Jump:
Players[action.PlayerId].Controlled.Jump();
break;
}
}
public override void UpdateLocalPlayer() {
if (SelfIdentified && Server != null) {
PlayerUpdatePckt pckt = LocalPlayer.Controlled.CreateUpdatePacket();
@ -145,7 +153,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
public override void LocalPlayerJump() {
if (SelfIdentified && Server != null) {
PlayerJumpPckt jump = new PlayerJumpPckt();
PlayerActionPckt jump = new PlayerActionPckt();
Peer.SendReliable(Server.uid, jump);
}
}

View File

@ -95,14 +95,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
updatePckt.PlayerId = conn.uid;
Players[conn.uid].Controlled.ProcessUpdatePacket(updatePckt);
}
} else if (packet is PlayerJumpPckt) {
PlayerJumpPckt jump = (PlayerJumpPckt)packet;
if (Players[conn.uid].Controlled != null) {
if (Players[conn.uid].Controlled.Jump()) {
jump.PlayerId = conn.uid;
SendReliableToAll(jump);
}
}
} else if (packet is PlayerSyncPacket) {
PlayerSyncPacket syncPckt = (PlayerSyncPacket)packet;
if (Players[conn.uid].Controlled != null) {
@ -111,6 +103,11 @@ namespace NeonTea.Quakeball.Networking.Instances {
Players[conn.uid].Unsynced = true;
}
}
} else if (packet is PlayerActionPckt) {
PlayerActionPckt action = (PlayerActionPckt)packet;
if (Players[conn.uid].Controlled != null) {
HandleAction(conn.uid, action);
}
} else if (packet is PingPckt) {
PingPckt ping = (PingPckt)packet;
if (!ping.ServerReceived) {
@ -144,6 +141,17 @@ namespace NeonTea.Quakeball.Networking.Instances {
PlayerList.Remove(player);
}
private void HandleAction(ulong uid, PlayerActionPckt action) {
switch (action.Action) {
case PlayerAction.Jump:
if (Players[uid].Controlled.Jump()) {
action.PlayerId = uid;
SendReliableToAll(action);
}
break;
}
}
public void SendReliableToAll(Packet packet, ulong except = ulong.MaxValue) {
foreach (NetPlayer p in Players.Values) {
if (p.Id == ulong.MaxValue || p.Id == except) {
@ -168,7 +176,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
}
public override void LocalPlayerJump() {
PlayerJumpPckt jump = new PlayerJumpPckt(LocalPlayer.Id);
PlayerActionPckt jump = new PlayerActionPckt(PlayerAction.Jump, LocalPlayer.Id);
SendReliableToAll(jump);
}

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@ -0,0 +1,35 @@
using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class PlayerActionPckt : Packet {
public ulong PlayerId;
public PlayerAction Action;
public PlayerActionPckt() { }
public PlayerActionPckt(PlayerAction action, ulong id = 0) {
Action = action;
PlayerId = id;
}
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
switch (buffer.Read()) {
case 0:
Action = PlayerAction.Jump;
break;
}
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
buffer.Write((byte)Action);
}
}
public enum PlayerAction {
Null = byte.MaxValue,
Jump = 0,
}
}

View File

@ -38,21 +38,6 @@ namespace NeonTea.Quakeball.Networking.Packets {
}
}
public class PlayerJumpPckt : Packet {
public ulong PlayerId;
public PlayerJumpPckt() { }
public PlayerJumpPckt(ulong id) { PlayerId = id; }
public override void Read(ByteBuffer buffer) {
PlayerId = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
buffer.Write(PlayerId);
}
}
public class PlayerSyncPacket : Packet {
public ulong PlayerId;
public bool Unsynced;