Add a bob
This commit is contained in:
parent
71fadf9fd4
commit
dd3599c79a
@ -4284,6 +4284,43 @@ MonoBehaviour:
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CrouchingMoveStyle: {fileID: 11400000, guid: 2d9739d3745581a41ae0ed6a569766d5, type: 2}
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CrouchingMoveStyle: {fileID: 11400000, guid: 2d9739d3745581a41ae0ed6a569766d5, type: 2}
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Head: {fileID: 1691001572}
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Head: {fileID: 1691001572}
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Body: {fileID: 824052665}
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Body: {fileID: 824052665}
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Gun: {fileID: 539510584}
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GunBobFrom: {x: 0, y: 0, z: 0}
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GunBobTo: {x: 0, y: 0, z: -0.1}
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GunBobFrequency: 1.5
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GunBobCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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value: -0.0023498535
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weightedMode: 0
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inWeight: 0
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outWeight: 0.8411595
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- serializedVersion: 3
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time: 0.5248914
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value: 0.61688983
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inSlope: -4.694472
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outSlope: -4.694472
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.04742196
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outWeight: 0.7060206
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- serializedVersion: 3
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time: 0.9874756
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value: 0.0009422302
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inSlope: 0.25219154
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outSlope: 0.25219154
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.49323896
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 1
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m_RotationOrder: 4
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Pitch: 0
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Pitch: 0
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Yaw: 0
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Yaw: 0
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BodyYaw: 0
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BodyYaw: 0
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@ -4299,6 +4336,7 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 256
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m_Bits: 256
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ShowGroundCast: 0
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ShowGroundCast: 0
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ShowMoveVector: 0
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--- !u!114 &208949204
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--- !u!114 &208949204
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5051,7 +5089,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- {fileID: 2100000, guid: cdcad3a2db55a61479d7f9d66bbcc2a8, type: 2}
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- {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@ -5210,6 +5248,37 @@ Transform:
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m_Father: {fileID: 187747573}
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m_Father: {fileID: 187747573}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &539510583
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 539510584}
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m_Layer: 0
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m_Name: GunRoot
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &539510584
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 539510583}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 583159968}
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m_Father: {fileID: 2018729188}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &560908279
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--- !u!1 &560908279
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5569,16 +5638,16 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 583159967}
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m_GameObject: {fileID: 583159967}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: -0.2, z: 0.4}
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m_LocalPosition: {x: 0, y: -0.19999993, z: 0.4}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 704117919}
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- {fileID: 704117919}
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- {fileID: 855764655}
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- {fileID: 855764655}
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- {fileID: 48849233}
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- {fileID: 48849233}
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- {fileID: 185162300}
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- {fileID: 185162300}
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m_Father: {fileID: 2018729188}
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m_Father: {fileID: 539510584}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &590506766
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--- !u!1 &590506766
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GameObject:
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GameObject:
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@ -19277,7 +19346,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 1990215137}
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- {fileID: 1990215137}
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- {fileID: 583159968}
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- {fileID: 539510584}
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m_Father: {fileID: 208949200}
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m_Father: {fileID: 208949200}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -13,6 +13,13 @@ namespace NeonTea.Quakeball.Player {
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public MoveStyle CrouchingMoveStyle;
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public MoveStyle CrouchingMoveStyle;
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public Transform Head;
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public Transform Head;
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public Transform Body;
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public Transform Body;
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public Transform Gun;
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[Header("Gun bobbing")]
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public Vector3 GunBobFrom;
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public Vector3 GunBobTo;
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public float GunBobFrequency;
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public AnimationCurve GunBobCurve;
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[Header("Player rotation status")]
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[Header("Player rotation status")]
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/// <summary>The pitch of the player's head.</summary>
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/// <summary>The pitch of the player's head.</summary>
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@ -52,6 +59,7 @@ namespace NeonTea.Quakeball.Player {
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[Header("Debug settings")]
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[Header("Debug settings")]
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public bool ShowGroundCast;
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public bool ShowGroundCast;
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public bool ShowMoveVector;
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private CharacterController CharacterController;
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private CharacterController CharacterController;
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private Vector3 FeetPosition;
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private Vector3 FeetPosition;
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@ -84,6 +92,8 @@ namespace NeonTea.Quakeball.Player {
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}
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}
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Body.localRotation = Quaternion.Lerp(Body.localRotation, Quaternion.Euler(0, BodyYaw, 0), 20f * Time.deltaTime);
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Body.localRotation = Quaternion.Lerp(Body.localRotation, Quaternion.Euler(0, BodyYaw, 0), 20f * Time.deltaTime);
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Head.localRotation = Quaternion.Lerp(Head.localRotation, Quaternion.Euler(Pitch, Yaw - BodyYaw, 0), 15f * Time.deltaTime);
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Head.localRotation = Quaternion.Lerp(Head.localRotation, Quaternion.Euler(Pitch, Yaw - BodyYaw, 0), 15f * Time.deltaTime);
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Vector3 GunTargetPosition = Vector3.Lerp(GunBobFrom, GunBobTo, GunBobCurve.Evaluate(Time.time * GunBobFrequency));
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Gun.localPosition = Vector3.Lerp(Gun.localPosition, GunTargetPosition * GroundVelocity.magnitude / MoveStyle.TargetVelocity, 20f * Time.deltaTime);
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UpdateMovement();
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UpdateMovement();
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}
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}
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@ -123,10 +133,18 @@ namespace NeonTea.Quakeball.Player {
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Acceleration = Mathf.Min(Acceleration, MoveStyle.TargetVelocity - CurrentSpeed);
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Acceleration = Mathf.Min(Acceleration, MoveStyle.TargetVelocity - CurrentSpeed);
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GroundVelocity += FixedHeading * Acceleration;
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GroundVelocity += FixedHeading * Acceleration;
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CharacterController.Move((GroundVelocity + GravitationalVelocity) * Time.deltaTime);
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Vector3 FinalMoveVector = GroundVelocity + GravitationalVelocity;
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CharacterController.Move(FinalMoveVector * Time.deltaTime);
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if (CharacterController.isGrounded) {
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if (CharacterController.isGrounded) {
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GroundedTime = Time.time;
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GroundedTime = Time.time;
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}
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}
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if (ShowMoveVector) {
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Debug.DrawLine(
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transform.position + CharacterController.center,
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transform.position + CharacterController.center + FinalMoveVector,
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Color.green, 1.0f
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);
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}
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}
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}
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}
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}
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}
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}
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@ -18,6 +18,11 @@
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"key": "log.path",
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"key": "log.path",
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"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
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"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
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},
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "VertexColorPalette.previousColorPalette",
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"value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Color Palette.asset\"}"
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},
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{
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{
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "about.identifier",
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"key": "about.identifier",
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@ -32,6 +37,56 @@
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"value": "{\"m_Value\":true}"
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.toolbarIconGUI",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showEditorNotifications",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "UVEditor.showPreviewMaterial",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.rectSelectModifier",
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"value": "{\"m_Value\":2}"
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},
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{
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.dragSelectRectMode",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.selectMode",
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"value": "{\"m_Value\":8}"
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "uv.uvEditorGridSnapIncrement",
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"value": "{\"m_Value\":0.125}"
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}
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}
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]
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]
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}
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}
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Reference in New Issue
Block a user