Add 'read' command and remove some PP effects
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@ -20,7 +20,7 @@ MonoBehaviour:
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@ -1,5 +1,6 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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using NeonTea.Quakeball.Interface;
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namespace NeonTea.Quakeball.Util {
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public class PressedActionDisplayer : MonoBehaviour {
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@ -7,6 +8,7 @@ namespace NeonTea.Quakeball.Util {
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private InputAction AnyAction;
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private InputActionRebindingExtensions.RebindingOperation Rebinding;
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private bool InitializedFromTerminal = false;
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private void Awake() {
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AnyAction = new InputAction("InputAction displayer", binding: "*/*");
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@ -14,16 +16,42 @@ namespace NeonTea.Quakeball.Util {
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Initializer = new InputAction("Display the next InputAction", binding: "<Keyboard>/f1");
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Initializer.Enable();
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Initializer.performed += _ => {
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Debug.Log("Waiting for InputAction to display...");
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Rebinding = AnyAction.PerformInteractiveRebinding().Start();
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InitializedFromTerminal = false;
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StartWaiting();
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};
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Terminal.Singleton.RegisterCommand("read", args => {
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if (args.Length == 0) {
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InitializedFromTerminal = true;
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StartWaiting();
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return true;
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} else {
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Terminal.Singleton.AddMessage($"<color={Terminal.ERROR_COLOR}>The 'read' command takes no arguments.</color>");
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return false;
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}
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});
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}
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private void StartWaiting() {
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if (!InitializedFromTerminal) {
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Debug.Log("Waiting for InputAction to display...");
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} else {
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Terminal.Singleton.AddMessage("Waiting for InputAction to display...");
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}
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Rebinding = AnyAction.PerformInteractiveRebinding().Start();
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}
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private void Update() {
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if (Rebinding != null && Rebinding.completed) {
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string Binding = Rebinding.action.ToString();
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Rebinding.Dispose();
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int Index = Binding.IndexOf("/") + 1;
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Debug.Log(Binding.Substring(Index, Binding.Length - Index - 1));
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Binding = Binding.Substring(Index, Binding.Length - Index - 1);
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if (!InitializedFromTerminal) {
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Debug.Log("Binding: " + Binding);
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} else {
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Terminal.Singleton.AddMessage("Binding: " + Binding);
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}
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Rebinding = null;
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}
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}
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