Add NetChaperone
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Assets/Prefabs/NetChaperone.prefab
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Assets/Prefabs/NetChaperone.prefab
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45
Assets/Scripts/Net/NetChaperone.cs
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Assets/Scripts/Net/NetChaperone.cs
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using UnityEngine;
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using System;
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using NeonTea.Quakeball.Interface;
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using NeonTea.Quakeball.TeaNet.Peers;
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namespace NeonTea.Quakeball.Net {
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public class NetChaperone : MonoBehaviour, PeerMessageListener {
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private Terminal Terminal;
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private void Start() {
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if (Terminal.Singleton != null) {
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Terminal = Terminal.Singleton;
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Terminal.RegisterCommand("host", Host);
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}
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}
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private bool Host(string[] args) {
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if (args.Length > 2) {
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Terminal.AddMessage($"<color={Terminal.ERROR_COLOR}>Can't accept more than 2 arguments.</color>");
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return false;
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}
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string addr = "0.0.0.0";
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string portstr = "8080";
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if (args.Length == 1) {
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portstr = args[0];
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} else if (args.Length == 2) {
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addr = args[0];
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portstr = args[1];
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}
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int port;
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if (!Int32.TryParse(portstr, out port)) {
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return false;
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}
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Net.Singleton.StartServer(addr, port, this);
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return true;
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}
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public void Message(string msg) {
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Terminal.AddMessage(msg);
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}
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public void Err(string err) { }
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}
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}
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11
Assets/Scripts/Net/NetChaperone.cs.meta
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Assets/Scripts/Net/NetChaperone.cs.meta
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