Fix misc
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77c2de6083
commit
fb4dd3e801
@ -535,13 +535,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7391558913556166741}
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m_LocalRotation: {x: -0.16313043, y: -0, z: -0, w: 0.9866046}
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m_LocalPosition: {x: 0, y: 1.86, z: -0.16}
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m_LocalRotation: {x: 0.16312791, y: 0, z: 0, w: 0.9866049}
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m_LocalPosition: {x: 0, y: 1.86, z: 0.16}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 7391558912774766616}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: -18.777, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 18.777, y: 0, z: 0}
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--- !u!65 &7391558913556166743
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -90,7 +90,7 @@ namespace NeonTea.Quakeball.Interface {
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public void AddRow() {
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GameObject rowobj = GameObject.Instantiate(RowPrefab);
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rowobj.transform.parent = BackroundPanel;
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rowobj.transform.SetParent(BackroundPanel, false);
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RectTransform row = rowobj.GetComponent<RectTransform>();
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Rows.Add(row);
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@ -99,7 +99,6 @@ namespace NeonTea.Quakeball.Networking.Instances {
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public override void Handle(Connection conn, Packet packet) {
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if (packet is ReadyPckt) {
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Debug.Log("Got ready!");
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if (Players[conn.uid].Controlled == null) {
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NetPlayer player = Players[conn.uid];
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Player obj = Net.SpawnPlayer(GameMaster.GetSpawn(player)).GetComponent<Player>();
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@ -19,7 +19,7 @@ PhysicsManager:
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffecffffffecffffffecffffffffffffffecffffffecffffffffffffffffffffc8d1ffffc8eaffffffecffffffeeffffc8e1fffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSimulation: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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@ -3,7 +3,7 @@
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Fixed Timestep: 0.0333333
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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Maximum Particle Timestep: 0.0333333
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