Did namespace reworking, fixed incorrectversion, added chat
This commit is contained in:
parent
7b426f4f8c
commit
fe2eca36c9
@ -1,30 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NeonTea.Quakeball.Net.Peers;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.Net.Packets;
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using System;
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namespace NeonTea.Quakeball.Net {
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public class CanvasInput : MonoBehaviour, PeerMessageListener {
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public Button Host;
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public Button Join;
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public Button Stop;
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public Button Send;
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public InputField HostAddr;
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public InputField Port;
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public InputField MessageField;
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public Text TextField;
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private static List<string> Stuff = new List<string>();
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void Start() {
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Host.onClick.AddListener(() => {
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Net.Singleton.StartServer("0.0.0.0", 8080, this);
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string addr = String.IsNullOrWhiteSpace(HostAddr.text) ? "0.0.0.0" : HostAddr.text;
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string port = String.IsNullOrWhiteSpace(Port.text) ? "8080" : Port.text;
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Debug.Log(addr);
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Net.Singleton.StartServer(addr, Int32.Parse(port), this);
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});
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Join.onClick.AddListener(() => {
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Net.Singleton.StartClient("127.0.0.1", 8080, this);
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string addr = String.IsNullOrWhiteSpace(HostAddr.text) ? "127.0.0.1" : HostAddr.text;
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string port = String.IsNullOrWhiteSpace(Port.text) ? "8080" : Port.text;
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Net.Singleton.StartClient(addr, Int32.Parse(port), this);
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});
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Stop.onClick.AddListener(() => {
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Net.Singleton.Stop();
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});
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Send.onClick.AddListener(() => {
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if (Net.Singleton.Peer != null && Net.Singleton.Connections.Count > 0) {
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HelloPckt pckt = new HelloPckt();
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pckt.Text = MessageField.text;
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Net.Singleton.Peer.SendReliable(Net.Singleton.Connections[0], pckt);
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}
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});
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}
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void Update() {
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@ -33,7 +48,7 @@ namespace NeonTea.Quakeball.Net {
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public void Message(string text) {
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Stuff.Add(text);
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Debug.Log(string.Join(", ", Stuff.ToArray()));
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Debug.Log(text);
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}
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@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NeonTea.Quakeball.Net.Peers;
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using System.Threading;
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using UnityEngine;
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using NeonTea.Quakeball.TeaNet.Peers;
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using System.Collections.Generic;
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namespace NeonTea.Quakeball.Net {
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@ -11,6 +9,9 @@ namespace NeonTea.Quakeball.Net {
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private static byte[] FP = new byte[] { 0xFF, 0xF7 };
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public Peer Peer;
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public List<Connection> Connections = new List<Connection>();
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public bool IsServer = false;
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public void StartClient(string address, int port, PeerMessageListener listener) {
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if (Peer != null) {
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@ -29,6 +30,7 @@ namespace NeonTea.Quakeball.Net {
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Debug.Log("Can not start multiple endpoints at once! Use Server if multiple connections are required.");
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return;
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}
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IsServer = true;
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Peer = new Peer(FP);
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Peer.MessageListener = listener;
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Peer.Start(port);
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 195df611d888d7248a7d4d22f10dfd71
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guid: adeff8cbe20fc50429024e6798ae38ef
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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17
Assets/Scripts/Net/Packets/HelloPckt.cs
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17
Assets/Scripts/Net/Packets/HelloPckt.cs
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@ -0,0 +1,17 @@
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Net.Packets {
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public class HelloPckt : Packet {
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public string Text;
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public override void Read(ByteBuffer buffer) {
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Text = buffer.ReadString();
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}
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public override void Write(ByteBuffer buffer) {
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buffer.WriteString(Text);
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}
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}
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}
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11
Assets/Scripts/Net/Packets/HelloPckt.cs.meta
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11
Assets/Scripts/Net/Packets/HelloPckt.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3990dcb6938054946ad2a33e57d2aaa7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NeonTea.Quakeball.Net.Peers;
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using NeonTea.Quakeball.Net;
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using NeonTea.Quakeball.TeaNet.Peers;
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using NeonTea.Quakeball.TeaNet.Packets;
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using NeonTea.Quakeball.Net.Packets;
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namespace NeonTea.Quakeball.Net {
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@ -10,14 +10,26 @@ namespace NeonTea.Quakeball.Net {
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public class TestProtocol : Protocol {
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public override byte Identifier => 0x7A;
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public override string Version => "0.0.1";
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public override string Version => "0.0.2";
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public TestProtocol() {
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RegisterPacket(typeof(HelloPckt));
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}
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public override void ConnectionStatusChanged(ConnectionStatus oldStatus, ConnectionStatus newStatus, Connection conn) {
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Peer.MessageListener.Message($"Connection Status Changed into {newStatus.ToString()} for {conn.Endpoint}");
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if (newStatus == ConnectionStatus.Ready && !Net.Singleton.Connections.Contains(conn)) {
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Net.Singleton.Connections.Add(conn);
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} else if (newStatus == ConnectionStatus.Closed) {
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Net.Singleton.Peer.MessageListener.Message($"Conncection closed: {conn.ClosingReason}");
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}
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}
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public override void Receive(Connection conn, Packet packet) {
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Peer.MessageListener.Message($"Received packet from {conn.Endpoint}");
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if (packet is HelloPckt) {
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HelloPckt Hello = (HelloPckt)packet;
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Peer.MessageListener.Message($"Received HelloPckt: {Hello.Text}");
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}
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}
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public override void Timeout(Connection conn) {
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8
Assets/Scripts/TeaNet.meta
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8
Assets/Scripts/TeaNet.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fc8812ec471e62b4f9c75b88e23ce48b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/TeaNet/Packets.meta
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8
Assets/Scripts/TeaNet/Packets.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 195df611d888d7248a7d4d22f10dfd71
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,12 +2,23 @@ using System.Collections.Generic;
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using System;
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using System.Text;
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namespace NeonTea.Quakeball.Net.Packets {
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namespace NeonTea.Quakeball.TeaNet.Packets {
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public abstract class Packet {
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public int id;
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public bool Reliable = true;
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public int Id;
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public abstract void Write(ByteBuffer buffer);
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public abstract void Read(ByteBuffer buffer);
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public void ReadMeta(ByteBuffer buffer) {
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Id = buffer.ReadInt();
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Reliable = buffer.ReadBool();
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}
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public void WriteMeta(ByteBuffer buffer) {
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buffer.WriteInt(Id);
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buffer.WriteBool(Reliable);
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}
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}
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public enum PacketStage {
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@ -19,9 +30,9 @@ namespace NeonTea.Quakeball.Net.Packets {
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public enum ClosingReason {
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Unknown = 0,
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IncorrectVersion = 1,
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}
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public class ByteBuffer {
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private List<byte> Bytes;
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private int pos = 0;
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@ -42,6 +53,10 @@ namespace NeonTea.Quakeball.Net.Packets {
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return pos < Bytes.Count;
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}
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public bool ReadBool() {
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return Read() == 1;
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}
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public int ReadInt() {
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return BitConverter.ToInt32(Read(4), 0);
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}
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@ -62,6 +77,10 @@ namespace NeonTea.Quakeball.Net.Packets {
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return Bytes[pos++];
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}
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public void WriteBool(bool b) {
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Write(b ? (byte)0b1 : (byte)0b0);
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}
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public void WriteInt(int i) {
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Bytes.AddRange(BitConverter.GetBytes(i));
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}
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@ -110,9 +129,27 @@ namespace NeonTea.Quakeball.Net.Packets {
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case 0:
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reason = ClosingReason.Unknown;
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break;
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case 1:
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reason = ClosingReason.IncorrectVersion;
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break;
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}
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return reason;
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}
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public void WritePacket(Protocol protocol, Packet p) {
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WriteInt(protocol.GetPacketTypeID(p));
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p.WriteMeta(this);
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p.Write(this);
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}
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public Packet ReadPacket(Protocol protocol) {
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int packetType = ReadInt();
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Type t = protocol.GetPacketType(packetType);
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Packet p = (Packet)Activator.CreateInstance(t);
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p.ReadMeta(this);
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p.Read(this);
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return p;
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}
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}
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}
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@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using System;
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using NeonTea.Quakeball.Net.Peers;
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using NeonTea.Quakeball.TeaNet.Peers;
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namespace NeonTea.Quakeball.Net.Packets {
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namespace NeonTea.Quakeball.TeaNet.Packets {
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public abstract class Protocol {
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private Dictionary<Type, int> PacketToId = new Dictionary<Type, int>();
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private Dictionary<int, Type> IdToPacket = new Dictionary<int, Type>();
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@ -41,7 +41,6 @@ namespace NeonTea.Quakeball.Net.Packets {
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}
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buffer.Write(Identifier);
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if (connection.Status == ConnectionStatus.Establishing) {
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Peer.MessageListener.Message("Sending Establishing");
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buffer.Write((byte)PacketStage.Establishing);
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buffer.WriteString(Version);
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} else if (connection.Status == ConnectionStatus.Closed) {
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@ -51,12 +50,12 @@ namespace NeonTea.Quakeball.Net.Packets {
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buffer.Write((byte)connection.ClosingReason);
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} else if (connection.Status == ConnectionStatus.Ready) {
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buffer.Write((byte)PacketStage.Ready);
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buffer.WriteInt(connection.LatestPacketReceived);
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buffer.WriteInt(connection.LatestInwardReliable);
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}
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return buffer;
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}
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public int GetPacketID(Packet packet) {
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public int GetPacketTypeID(Packet packet) {
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return PacketToId[packet.GetType()];
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}
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Net;
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using System;
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using NeonTea.Quakeball.Net.Packets;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Net {
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namespace NeonTea.Quakeball.TeaNet.Peers {
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public class Connection {
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public IPEndPoint Endpoint;
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@ -14,9 +14,13 @@ namespace NeonTea.Quakeball.Net {
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public ClosingReason ClosingReason;
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public long LastMessage;
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public int LatestPacketSent; // Last Packet ID the connection has told us they have
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public int LatestPacketReceived; // Last Packet ID we've received from the connection
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public int PacketIDCounter; // Packet ID counter for packets we're sending them
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public int LatestOutwardReliable = -1; // Last reliable Packet ID the connection has told us they have
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public int LatestOutwardUnreliable = -1; // Last unreliablePacket ID the connection has told us they have
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public int LatestInwardReliable = -1; // Last reliable Packet ID we've received from the connection
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public int LatestInwardUnreliable = -1; // Last unreliable Packet ID we've received from the connection
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public int ReliablePacketIDCounter; // Reliable Packet ID counter for packets we're sending them
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public int UnreliablePacketIDCounter; // Unreliable Packet ID counter for packets we're sending them
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public Connection(IPEndPoint endpoint, ConnectionStatus status = ConnectionStatus.Establishing) {
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Endpoint = endpoint;
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fileFormatVersion: 2
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guid: bee661c56fae81b4885405c7da9fbb08
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guid: 560e96a51f4b686409986c4ea873941a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using System;
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using NeonTea.Quakeball.Net.Packets;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Net.Peers {
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namespace NeonTea.Quakeball.TeaNet.Peers {
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public class ConnectionManager {
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private Dictionary<IPEndPoint, Connection> Connections = new Dictionary<IPEndPoint, Connection>();
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private Dictionary<Connection, List<Packet>> PacketQueue = new Dictionary<Connection, List<Packet>>();
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@ -48,7 +48,7 @@ namespace NeonTea.Quakeball.Net.Peers {
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}
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public void AddPacketToQueue(Connection conn, Packet p) {
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p.id = conn.PacketIDCounter++;
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p.Id = conn.ReliablePacketIDCounter++;
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PacketQueue[conn].Add(p);
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}
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@ -59,20 +59,20 @@ namespace NeonTea.Quakeball.Net.Peers {
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List<Packet> list = PacketQueue[conn];
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buffer.WriteInt(list.Count);
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foreach (Packet p in list) {
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buffer.WriteInt(protocol.GetPacketID(p));
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p.Write(buffer);
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buffer.WritePacket(protocol, p);
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}
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Send(conn, buffer);
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}
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}
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public void SendSinglePacket(Connection conn, Packet p) {
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public void SendSingleUnreliable(Connection conn, Packet p) {
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p.Id = conn.UnreliablePacketIDCounter++;
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p.Reliable = false;
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Protocol protocol = Peer.GetProtocol(conn.AssignedProtocol);
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if (protocol != null) {
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ByteBuffer buffer = protocol.BuildMessage(conn);
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buffer.WriteInt(1);
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buffer.WriteInt(protocol.GetPacketID(p));
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p.Write(buffer);
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buffer.WritePacket(protocol, p);
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Send(conn, buffer);
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}
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}
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@ -108,7 +108,7 @@ namespace NeonTea.Quakeball.Net.Peers {
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string version = buffer.ReadString();
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if (protocol == null || !version.Equals(protocol.Version)) {
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conn.Status = ConnectionStatus.Rejected;
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conn.ClosingReason = ClosingReason.Unknown;
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conn.ClosingReason = ClosingReason.IncorrectVersion;
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} else {
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conn.Status = ConnectionStatus.Ready;
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}
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@ -125,6 +125,9 @@ namespace NeonTea.Quakeball.Net.Peers {
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}
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break;
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case PacketStage.Closed:
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if (conn.Status == ConnectionStatus.Stopped) {
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break;
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}
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conn.Status = ConnectionStatus.Stopped;
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if (protocol != null) {
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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@ -134,23 +137,28 @@ namespace NeonTea.Quakeball.Net.Peers {
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if (conn.AssignedProtocol != protocolId || protocol == null) {
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break;
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}
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if (oldStatus == ConnectionStatus.Establishing) {
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if (oldStatus == ConnectionStatus.Establishing) { // Update connection status
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conn.Status = ConnectionStatus.Ready;
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protocol.ConnectionStatusChanged(oldStatus, conn.Status, conn);
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}
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conn.LatestPacketSent = buffer.ReadInt();
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conn.LatestOutwardReliable = buffer.ReadInt();
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List<Packet> list = PacketQueue[conn];
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list.RemoveAll(p => p.id <= conn.LatestPacketSent);
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list.RemoveAll(p => p.Id <= conn.LatestOutwardReliable);
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PacketQueue[conn] = list;
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int PacketAmount = buffer.ReadInt();
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for (int i = 0; i < PacketAmount; i++) {
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int id = buffer.ReadInt();
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conn.LatestPacketReceived = Math.Max(conn.LatestPacketReceived, id);
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Type t = protocol.GetPacketType(id);
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Packet p = (Packet)Activator.CreateInstance(t);
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p.Read(buffer);
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protocol.Receive(conn, p);
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Packet p = buffer.ReadPacket(protocol);
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if (p.Reliable) {
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if (p.Id > conn.LatestInwardReliable) {
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conn.LatestInwardReliable = p.Id;
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protocol.Receive(conn, p);
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}
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} else if (p.Id > conn.LatestInwardUnreliable) {
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conn.LatestInwardUnreliable = p.Id;
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protocol.Receive(conn, p);
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}
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}
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break;
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}
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@ -190,7 +198,7 @@ namespace NeonTea.Quakeball.Net.Peers {
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Thread.Sleep((int)Interval);
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}
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} catch (ThreadAbortException) {
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Debug.Log("Connection Thread Stopped");
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Peer.MessageListener.Message("Connection Thread Stopped");
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}
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}
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}
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@ -4,9 +4,9 @@ using System;
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using System.Net.Sockets;
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using System.Threading;
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using NeonTea.Quakeball.Net.Packets;
|
||||
using NeonTea.Quakeball.TeaNet.Packets;
|
||||
|
||||
namespace NeonTea.Quakeball.Net.Peers {
|
||||
namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
public class ListenerThread {
|
||||
private IPEndPoint EndPoint;
|
||||
private Thread Thread;
|
||||
@ -37,7 +37,6 @@ namespace NeonTea.Quakeball.Net.Peers {
|
||||
if (Thread == null) {
|
||||
return false;
|
||||
}
|
||||
Debug.Log("Stopping ListenerThread!");
|
||||
Thread.Abort();
|
||||
return true;
|
||||
}
|
||||
@ -66,7 +65,7 @@ namespace NeonTea.Quakeball.Net.Peers {
|
||||
}
|
||||
}
|
||||
} catch (ThreadAbortException) {
|
||||
Debug.Log("Listener Thread stopped");
|
||||
Peer.MessageListener.Message("Listener Thread stopped");
|
||||
}
|
||||
}
|
||||
}
|
@ -3,12 +3,9 @@ using UnityEngine;
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using NeonTea.Quakeball.Net.Packets;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.Remoting;
|
||||
using NeonTea.Quakeball.TeaNet.Packets;
|
||||
|
||||
namespace NeonTea.Quakeball.Net.Peers {
|
||||
namespace NeonTea.Quakeball.TeaNet.Peers {
|
||||
public class Peer : PeerMessageListener {
|
||||
public UdpClient UdpClient { get; private set; }
|
||||
public byte[] Fingerprint { get; private set; }
|
||||
@ -45,6 +42,9 @@ namespace NeonTea.Quakeball.Net.Peers {
|
||||
}
|
||||
|
||||
private void StartListen(IPEndPoint endpoint) {
|
||||
if (ListenerThread != null) {
|
||||
return; // Cant listen twice
|
||||
}
|
||||
ListenerThread = new ListenerThread(this, endpoint);
|
||||
ListenerThread.Start();
|
||||
MessageListener.Message($"Started listening to {endpoint}");
|
||||
@ -58,6 +58,15 @@ namespace NeonTea.Quakeball.Net.Peers {
|
||||
MessageListener.Message($"Connecting to {endpoint}");
|
||||
}
|
||||
|
||||
public void SendReliable(Connection conn, Packet packet) {
|
||||
ConnectionManager.AddPacketToQueue(conn, packet);
|
||||
ConnectionManager.SendPacketQueue(conn);
|
||||
}
|
||||
|
||||
public void SendUnreliable(Connection conn, Packet packet) {
|
||||
ConnectionManager.SendSingleUnreliable(conn, packet);
|
||||
}
|
||||
|
||||
public byte RegisterProtocol(Protocol protocol) {
|
||||
byte ident = protocol.Identifier;
|
||||
if (RegisteredProtocols.ContainsKey(ident)) {
|
Loading…
Reference in New Issue
Block a user