using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Packets { public class HitPckt : Packet { public ulong Target; public HitPckt() { } public HitPckt(ulong id) { Target = id; } public override void Read(ByteBuffer buffer) { Target = buffer.ReadULong(); } public override void Write(ByteBuffer buffer) { buffer.Write(Target); } } }