using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Packets { public class DeadPckt : Packet { public ulong DeadPlayerId; public ulong KillerPlayerId; public DeadPckt() { } public DeadPckt(ulong deadid, ulong killerid) { DeadPlayerId = deadid; KillerPlayerId = killerid; } public override void Read(ByteBuffer buffer) { DeadPlayerId = buffer.ReadULong(); KillerPlayerId = buffer.ReadULong(); } public override void Write(ByteBuffer buffer) { buffer.Write(DeadPlayerId); buffer.Write(KillerPlayerId); } } }