using System.Collections.Generic; using System; using UnityEngine; using NeonTea.Quakeball.Interface; using NeonTea.Quakeball.Net; using NeonTea.Quakeball.TeaNet.Peers; namespace NeonTea.Quakeball.Net { public class NetChaperone : MonoBehaviour, PeerMessageListener { public GameObject SpawnedRemotePlayer; private Terminal Terminal; private Queue MessageQueue = new Queue(); public GameObject SpawnPlayer(Vector3 location) { GameObject obj = GameObject.Instantiate(SpawnedRemotePlayer); obj.transform.position = location; return obj; } private void Start() { if (Terminal.Singleton != null) { Terminal = Terminal.Singleton; Terminal.RegisterCommand("host", Host, "host [] [
] - Hosts server at given address and port."); Terminal.RegisterCommand("join", Join, "join [
] [] - Tries to join a server at given address and port."); } } private void Update() { Net.Singleton.Instance.Peer.Update(); if (Terminal != null && Terminal.isActiveAndEnabled) { while (MessageQueue.Count > 0) { Terminal.Println(MessageQueue.Dequeue()); } } } private bool Host(string[] args) { if (args.Length > 2) { Terminal.Println($"Can't accept more than 2 arguments."); return false; } string addr = "0.0.0.0"; string portstr = "8080"; if (args.Length > 0) { portstr = args[0]; } if (args.Length > 1) { addr = args[1]; } int port; if (!Int32.TryParse(portstr, out port)) { return false; } Net.Singleton.StartServer(addr, port, this); return true; } private bool Join(string[] args) { if (args.Length > 2) { Terminal.Println($"Can't accept more than 2 arguments."); return false; } string addr = "127.0.0.1"; string portstr = "8080"; if (args.Length > 0) { addr = args[0]; } if (args.Length > 1) { portstr = args[1]; } int port; if (!Int32.TryParse(portstr, out port)) { return false; } Net.Singleton.StartClient(addr, port, this); return true; } public void Message(string msg) { MessageQueue.Enqueue(msg); } public void Err(string err) { } } }