using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Packets { public class HitPckt : Packet { public ulong Source; public ulong Target; public HitPckt() { } public HitPckt(ulong source, ulong target) { Source = source; Target = target; } public override void Read(ByteBuffer buffer) { Source = buffer.ReadULong(); Target = buffer.ReadULong(); } public override void Write(ByteBuffer buffer) { buffer.Write(Source); buffer.Write(Target); } } }