using UnityEngine; namespace NeonTea.Quakeball.Combat { [RequireComponent(typeof(ParticleSystem))] public class Laser : MonoBehaviour { public Vector3 From; public Vector3 To; private ParticleSystem.Particle[] particles = new ParticleSystem.Particle[2]; private ParticleSystem ParticleSystem; private bool Initialized = false; private void Start() { ParticleSystem = GetComponent(); ParticleSystem.Play(); } private void Update() { ParticleSystem.GetParticles(particles); if (ParticleSystem.particleCount > 0 && !Initialized) { particles[1].position = To; Initialized = true; } particles[0].position = From; ParticleSystem.SetParticles(particles); } } }