using UnityEngine;
namespace NeonTea.Quakeball.Players {
/// Different modes of transportation.
[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
public class MoveStyle : ScriptableObject {
/// The target velocity to accelerate towards.
public float TargetVelocity;
/// When decelerating, the speed at which the deceleration no longer decelerates.
public float StopVelocity;
/// The acceleration coefficient. Higher values mean faster acceleration.
public float Acceleration;
/// The acceleration coefficient in air. Higher values mean faster acceleration.
public float AirAcceleration;
/// The friction coefficient. Higher values mean faster slowdown, should be less than or equal to Acceleration.
public float Friction;
/// The friction coefficient in air. Higher values mean faster slowdown, should be less than or equal to Acceleration.
public float AirFriction;
/// The velocity that the player jumps in this style.
public float JumpVelocity;
/// Degrees that the player leans when moving sideways in this style.
public float LeanDegrees;
}
}