using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeonTea.Quakeball.Util { public class RenderTextureSetter : MonoBehaviour { public RenderTexture RenderTextureToCopy; public Camera Camera; public MeshRenderer Renderer; public int MaterialIndex; private void Awake() { RenderTexture RenderTexture = new RenderTexture(RenderTextureToCopy); Camera.targetTexture = RenderTexture; Renderer.materials[MaterialIndex].SetTexture("Texture2D_471BDC5", RenderTexture); } } }