using NeonTea.Quakeball.Game; using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Packets { public class PlayerInitPckt : Packet { public ulong PlayerId; public Team Team; public SpawnPckt SpawnPckt; public NicknamePckt NicknamePckt; public PlayerInitPckt() { } public PlayerInitPckt(ulong id, Team team, NicknamePckt nickname, SpawnPckt spawn) { PlayerId = id; Team = team; NicknamePckt = nickname; SpawnPckt = spawn; } public override void Read(ByteBuffer buffer) { PlayerId = buffer.ReadULong(); Team = (Team)buffer.Read(); SpawnPckt = new SpawnPckt(); SpawnPckt.Read(buffer); NicknamePckt = new NicknamePckt(); NicknamePckt.Read(buffer); } public override void Write(ByteBuffer buffer) { buffer.Write(PlayerId); buffer.Write((byte)Team); SpawnPckt.Write(buffer); NicknamePckt.Write(buffer); } } public class ReadyPckt : Packet { public override void Read(ByteBuffer buffer) { } public override void Write(ByteBuffer buffer) { } } }