using System.Collections; using System.Collections.Generic; using UnityEngine; using NeonTea.Quakeball.Networking.Packets; using NeonTea.Quakeball.TeaNet.Peers; using NeonTea.Quakeball.TeaNet.Packets; namespace NeonTea.Quakeball.Networking.Instances { public abstract class NetInstance { protected static byte[] Fingerprint = new byte[] { 0xFF, 0xF7 }; public Peer Peer; public List Connections = new List(); public abstract void Start(string address, int port, PeerMessageListener listener); public abstract void Connected(Connection conn); public abstract void Disconnected(Connection conn); public abstract void Handle(Connection conn, Packet packet); public abstract void UpdateLocalPlayer(PlayerUpdatePckt pckt); public void Stop() { if (Peer != null) { Peer.Stop(); Peer.MessageListener.Message("Stopping"); Peer = null; } } } }