using UnityEngine; using UnityEngine.InputSystem; using NeonTea.Quakeball.Interface; namespace NeonTea.Quakeball.Util { public class PressedActionDisplayer : MonoBehaviour { private InputAction Initializer; private InputAction AnyAction; private InputActionRebindingExtensions.RebindingOperation Rebinding; private bool InitializedFromTerminal = false; private void Awake() { AnyAction = new InputAction("InputAction displayer", binding: "*/*"); Initializer = new InputAction("Display the next InputAction", binding: "/f1"); Initializer.Enable(); Initializer.performed += _ => { InitializedFromTerminal = false; StartWaiting(); }; Terminal.Singleton.RegisterCommand("read", args => { if (args.Length == 0) { InitializedFromTerminal = true; StartWaiting(); return true; } else { Terminal.Singleton.Println($"The 'read' command takes no arguments."); return false; } }, "read - Waits for an input action, and then prints it."); } private void StartWaiting() { if (!InitializedFromTerminal) { Debug.Log("Waiting for InputAction to display..."); } else { Terminal.Singleton.Println("Waiting for InputAction to display..."); } Rebinding = AnyAction.PerformInteractiveRebinding().Start(); } private void Update() { if (Rebinding != null && Rebinding.completed) { string Binding = Rebinding.action.ToString(); Rebinding.Dispose(); int Index = Binding.IndexOf("/") + 1; Binding = Binding.Substring(Index, Binding.Length - Index - 1); if (!InitializedFromTerminal) { Debug.Log("Binding: " + Binding); } else { Terminal.Singleton.Println("Binding: " + Binding); } Rebinding = null; } } } }