using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeonTea.Quakeball.Audio { public class ImpactSound : MonoBehaviour { public AudioSource Source; public AudioClip[] Clips; public void PlayAt(Vector3 position) { transform.position = position; Source.PlayOneShot(GetRandomClip()); } private AudioClip GetRandomClip() { return Clips[Random.Range(0, Clips.Length)]; } } }