using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeonTea.Quakeball { /// Container for user-selected options. public class OptionsData { public bool InvertVerticalLook = false; public float LookSensitivity = 0.15f; } public class Options : MonoBehaviour { private static OptionsData Singleton = new OptionsData(); public static OptionsData Get() { return Singleton; } } }